public override void TakeDamage(float damageTaken) { hpSysytem.TakeDamage(damageTaken); if (GetHPAmount() <= 0) { Dead(); } }
public override void TakeDamage(float damageTaken) { hpSysytem.TakeDamage(damageTaken - ((damageTaken / 100) * GetArmorAmount())); if (GetHPAmount() < 0) { Dead(); } }