//HOGDetect를 통해 사람 확인 void Update() { tex2 = MakeTexture2D(carm.targetTexture); rgbMat = new Mat(tex2.height, tex2.width, CvType.CV_8UC3); Utils.texture2DToMat(tex2, rgbMat); int frameWidth = rgbMat.cols(); int frameHeight = rgbMat.rows(); colors = new Color32[frameWidth * frameHeight]; Imgproc.cvtColor(rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB); using (MatOfRect locations = new MatOfRect()) using (MatOfDouble weights = new MatOfDouble()) { des.setSVMDetector(HOGDescriptor.getDefaultPeopleDetector()); des.detectMultiScale(rgbMat, locations, weights); OpenCVForUnity.Rect[] rects = locations.toArray(); for (int i = 0; i < rects.Length; i++) { Imgproc.rectangle(rgbMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0), 2); } } Texture2D texture = new Texture2D(320, 160, TextureFormat.ARGB32, false); Utils.matToTexture2D(rgbMat, texture, colors); GameObject.Find("test2").GetComponent <Renderer>().material.mainTexture = texture; }
// Update is called once per frame void Update() { if (sourceToMatHelper.IsPlaying() && sourceToMatHelper.DidUpdateThisFrame()) { Mat rgbMat = sourceToMatHelper.GetMat(); using (MatOfRect locations = new MatOfRect()) using (MatOfDouble weights = new MatOfDouble()) { des.setSVMDetector(HOGDescriptor.getDefaultPeopleDetector()); des.detectMultiScale(rgbMat, locations, weights); OpenCVForUnity.CoreModule.Rect[] rects = locations.toArray(); for (int i = 0; i < rects.Length; i++) { //Debug.Log ("detected person " + rects [i]); Imgproc.rectangle(rgbMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0), 2); } //Debug.Log (locations.ToString ()); //Debug.Log (weights.ToString ()); Utils.fastMatToTexture2D(rgbMat, texture); } } }
// Update is called once per frame void Update() { //Loop play if (capture.get(Videoio.CAP_PROP_POS_FRAMES) >= capture.get(Videoio.CAP_PROP_FRAME_COUNT)) { capture.set(Videoio.CAP_PROP_POS_FRAMES, 0); } //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture. if (capture.grab()) { capture.retrieve(rgbMat, 0); Imgproc.cvtColor(rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB); //Debug.Log ("Mat toString " + rgbMat.ToString ()); using (HOGDescriptor des = new HOGDescriptor()) using (MatOfRect locations = new MatOfRect()) using (MatOfDouble weights = new MatOfDouble()) { des.setSVMDetector(HOGDescriptor.getDefaultPeopleDetector()); des.detectMultiScale(rgbMat, locations, weights); OpenCVForUnity.Rect[] rects = locations.toArray(); for (int i = 0; i < rects.Length; i++) { // Debug.Log ("detected person " + rects [i]); Imgproc.rectangle(rgbMat, new Point(rects [i].x, rects [i].y), new Point(rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar(255, 0, 0), 2); } // Debug.Log (locations.ToString ()); // Debug.Log (weights.ToString ()); } Utils.matToTexture2D(rgbMat, texture); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; } }
// Update is called once per frame void Update() { //Loop play if (capture.get (Videoio.CAP_PROP_POS_FRAMES) >= capture.get (Videoio.CAP_PROP_FRAME_COUNT)) capture.set (Videoio.CAP_PROP_POS_FRAMES, 0); //error PlayerLoop called recursively! on iOS.reccomend WebCamTexture. if (capture.grab ()) { capture.retrieve (rgbMat, 0); Imgproc.cvtColor (rgbMat, rgbMat, Imgproc.COLOR_BGR2RGB); //Debug.Log ("Mat toString " + rgbMat.ToString ()); using (HOGDescriptor des = new HOGDescriptor()) using (MatOfRect locations = new MatOfRect ()) using (MatOfDouble weights = new MatOfDouble ()) { des.setSVMDetector (HOGDescriptor.getDefaultPeopleDetector ()); des.detectMultiScale (rgbMat, locations, weights); OpenCVForUnity.Rect[] rects = locations.toArray (); for (int i = 0; i < rects.Length; i++) { // Debug.Log ("detected person " + rects [i]); Imgproc.rectangle (rgbMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0), 2); } // Debug.Log (locations.ToString ()); // Debug.Log (weights.ToString ()); } Utils.matToTexture2D (rgbMat, texture); gameObject.GetComponent<Renderer> ().material.mainTexture = texture; } }