void OnEntitySpawned(HNetworkManager data) { if (check(data.gameObject.name)) { AddComponent(data.gameObject); } }
void OnEntitySpawned(HNetworkManager data) { if (trywordlitem(data.gameObject)) { List <GameObject> objs = null; if (_config.optimization.disablephysics || _config.protector.detectspammer || _config.criticalOptmization.clearitems) { objs = getWorldItems(); } GameObject obj = data.gameObject; if (_config.optimization.disablephysics) { if (objs.Count() >= _config.optimization.countitems) { OpmizationObject(obj); } } else { OpmizationObject(obj); } if (_config.criticalOptmization.clearitems) { if (objs.Count() >= _config.criticalOptmization.criticalcount) { clearWorldItems(objs); } } if (objs.Count() >= _config.protector.detectcount) { CheckAllPlayer(objs); } } }