public Color GetDeathPaltformColor(int level) { string color = mAllLevelDetails.Find(x => x.LevelId == level).DeathBaseColor; return(HJUtility.ConvertHexaToColor(color)); }
public Color GetBasePlatformColor(int level) { string color = mAllLevelDetails.Find(x => x.LevelId == level).BasePlatformSliceColor; return(HJUtility.ConvertHexaToColor(color)); }
public Color GetPoleColorFor(int level) { string color = mAllLevelDetails.Find(x => x.LevelId == level).PoleColor; return(HJUtility.ConvertHexaToColor(color)); }
public Color GetBackgroundColorForLevel(int level) { string color = mAllLevelDetails.Find(x => x.LevelId == level).BackGroundColor; return(HJUtility.ConvertHexaToColor(color)); }
List <int> GetSlicesThatAreDeathPoints() { List <int> list = HJUtility.GetRandomNumber(mTempSingleSliceRefId, mCurrentPlatformDetails.DeathSliceCount); return(list); }
List <int> GetSlicesToBeDeactivated() { List <int> list = HJUtility.GetRandomNumber(mTempSingleSliceRefId, HJGameConstants.kTotalSlicesInPlatform - mCurrentPlatformDetails.BaseSliceCount); return(list); }