public override void OnDefaultGUI() { if (singleton.instance.reload) { singleton.treeViewAsmdef.RegisterAll(); singleton.treeViewAsmdef.Show(m_selectIndex); singleton.instance.reload = false; } if (singleton.instance.reloadNodeClick) { singleton.treeViewAsmdef.Show(m_selectIndex); singleton.instance.reload = false; } HGUIToolbar.Begin(); if (HGUIToolbar.Toggle(m_selectIndex == 0, "All")) { m_selectIndex = 0; } if (HGUIToolbar.Toggle(m_selectIndex == 1, "Ref By")) { m_selectIndex = 1; } if (HGUIToolbar.Toggle(m_selectIndex == 2, "Ref To")) { m_selectIndex = 2; } HGUIToolbar.End(); singleton.treeViewAsmdef.DrawLayoutGUI(); }
///////////////////////////////////////// void DrawRightPane() { HGUIToolbar.Begin(); if (HGUIToolbar.Toggle(m_installType == InstallType.通常, S._Installablepackages)) { m_installType = InstallType.通常; m_treeViewR.RegisterFiles(m_installType); } if (HGUIToolbar.Toggle(m_installType == InstallType.データベースに直インストール, S._Unitypackage)) { m_installType = InstallType.データベースに直インストール; m_treeViewR.RegisterFiles(m_installType); } HGUIToolbar.End(); GUILayout.Box("", HEditorStyles.treeViweArea, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); var dropRc = GUILayoutUtility.GetLastRect(); m_treeViewR.OnGUI(dropRc.AlignR(dropRc.width - 1)); }
//public void DrawGUI_AssetBundle() { // if( !PB.i.enableAssetBundleBuild ) return; // var currentParams = P.GetCurrentParams(); // int opt = currentParams.assetBundleOption; // EditorGUI.BeginChangeCheck(); // using( new GUILayout.VerticalScope( EditorStyles.helpBox ) ) { // bool fold; // using( new GUILayout.HorizontalScope() ) { // fold = HEditorGUILayout.Foldout( E.i.fold.Has( E.FoldAssetBundle ), "Asset Bundle" ); // E.i.fold.Toggle( E.FoldAssetBundle, fold ); // GUILayout.FlexibleSpace(); // bool b7 = HEditorGUILayout.ToggleLeft( S._ClearFiles, opt.Has( P.BUNDLE_OPTION_CLEAR_FILES ) ); // opt.Toggle( P.BUNDLE_OPTION_CLEAR_FILES, b7 ); // var rc = EditorHelper.GetLayout( EditorIcon.settings, Styles.dropDownButton, GUILayout.Width( 80 ), GUILayout.Height( 16 ) ); // HEditorGUI.DropDown( rc, S._Build, Styles.dropDownButton, 18, // () => { // if( Utils.IsSwitchPlatformAbort() ) return; // ExecuteBuildBundle(); // }, // () => { // var m = new GenericMenu(); // if( Directory.Exists( P.i.outputAssetBundleDirectory ) ) { // m.AddItem( new GUIContent( SS._OpenOutputFolder ), false, () => { ShellUtils.OpenDirectory( P.i.outputAssetBundleDirectory ); } ); // } // else { // m.AddDisabledItem( new GUIContent( $"{notDirectory}{P.i.outputAssetBundleDirectory.Replace( "/", "." )}" ) ); // } // m.DropDown( HEditorGUI.lastRect.PopupRect() ); // } ); // if( _enableAssetBundle ) { // var r = EditorHelper.GetLayout( EditorIcon.settings, HEditorStyles.iconButton ); // if( HEditorGUI.IconButton( r, EditorIcon.settings, 2 ) ) { // EditorApplication.ExecuteMenuItem( Window_AssetBundle_Browser ); // Event.current.Use(); // } // } // rc = HEditorGUI.lastRect; // GUI.Label( rc.AddH( -3 ), GUIContent.none, HEditorStyles.dopesheetBackground ); // } // GUILayout.Space( 2 ); // if( fold ) { // EditorGUI.indentLevel++; // bool bst = HEditorGUILayout.ToggleLeft( S._CopyingthebuildresultstoStreamingAssets, opt.Has( P.BUNDLE_OPTION_COPY_STREAMINGASSETS ) ); // currentParams.assetBundleCompressionMode = EditorGUILayout.Popup( S._Compression, currentParams.assetBundleCompressionMode, s_CompressionMode, Styles.miniPopup ); // bool b1 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 0 ], opt.Has( P.BUNDLE_OPTION_EXCLUDETYPEINFORMATION ) ); // bool b2 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 1 ], opt.Has( P.BUNDLE_OPTION_FORCEREBUILD ) ); // bool b3 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 2 ], opt.Has( P.BUNDLE_OPTION_IGNORETYPETREECHANGES ) ); // bool b4 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 3 ], opt.Has( P.BUNDLE_OPTION_APPENDHASH ) ); // bool b5 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 4 ], opt.Has( P.BUNDLE_OPTION_STRICTMODE ) ); // bool b6 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 5 ], opt.Has( P.BUNDLE_OPTION_DRYRUNBUILD ) ); // opt.Toggle( P.BUNDLE_OPTION_COPY_STREAMINGASSETS, bst ); // opt.Toggle( P.BUNDLE_OPTION_EXCLUDETYPEINFORMATION, b1 ); // opt.Toggle( P.BUNDLE_OPTION_FORCEREBUILD, b2 ); // opt.Toggle( P.BUNDLE_OPTION_IGNORETYPETREECHANGES, b3 ); // opt.Toggle( P.BUNDLE_OPTION_APPENDHASH, b4 ); // opt.Toggle( P.BUNDLE_OPTION_STRICTMODE, b5 ); // opt.Toggle( P.BUNDLE_OPTION_DRYRUNBUILD, b6 ); // GUILayout.Space( 2 ); // EditorGUI.indentLevel--; // } // } // if( EditorGUI.EndChangeCheck() ) { // currentParams.assetBundleOption = opt; // Utils.s_changed = true; // } //} ///////////////////////////////////////// void DrawToolBar() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.settings)) { SharedModule.SettingsWindow.OpenProject(Package.nameNicify); } if (HGUIToolbar.Toggle(P.i.selectScene, "Scenes in Build", EditorIcon.sceneasset)) { P.i.selectScene = true; P.Save(); } var lst = m_supportBuildTarget.Where(x => P.GetPlatform(x).enable).ToArray(); var reo = Styles.toolbarbutton.padding; var active = UnityEditorEditorUserBuildSettings.activeBuildTargetGroup; for (int i = 0; i < lst.Length; i++) { var s = lst[i]; var style = active == s ? Styles.toolbarbuttonActive : Styles.toolbarbutton; var cont = EditorHelper.TempContent(s.GetShortName(), s.Icon()); var size = style.CalcSize(cont); size.x -= 8; bool bb = P.i.selectScene || P.i.selectScene; ScopeChange.Begin(); if (HGUIToolbar.Toggle(P.i.selectBuildTargetGroup == s && !bb, cont, style, GUILayout.Width(size.x))) { P.i.selectScene = false; P.Save(); P.i.selectBuildTargetGroup = s; Utils.SelectItemUpdate(); ChangeActiveTarget(); m_Drawer_BuildPlatforms.SelectPlatform(Utils.s_currentPlatform, m_buildPlatformDrawer); } if (ScopeChange.End()) { P.Save(); } if (active == s) { var rc = GUILayoutUtility.GetLastRect(); EditorGUI.DrawRect(rc, new Color(0, 0, 1, 0.1f)); rc.x -= 4; rc = rc.AlignCenterH(16); if (UnitySymbol.Has("UNITY_2019_3_OR_NEWER")) { rc.y += 1; } GUI.DrawTexture(rc.AlignR(16), EditorIcon.buildsettings_editor_small, ScaleMode.ScaleToFit); } } GUILayout.FlexibleSpace(); if (_enableBuildReport) { if (HGUIToolbar.Button("Build Report")) { EditorApplication.ExecuteMenuItem(Window_Show_Build_Report); } } HGUIToolbar.End(); }