Exemple #1
0
        public static H3.Cell.Edge[] OneHoneycombOrthoscheme(HoneycombDef def, int[] active, int baseHue, Settings settings = null)
        {
            // Setup parameters.
            int numEdges = 250000;

            if (settings != null)
            {
                active   = settings.PovRay.Active;
                def      = new HoneycombDef(settings.P, settings.Q, settings.R);
                numEdges = settings.PovRay.NumEdges;
            }

            CalcThickness(active);
            if (settings != null)
            {
                H3.m_settings.AngularThickness = settings.PovRay.EdgeWidth;                     // ZZZ - should really stop using that settings class.
            }
            string baseName      = BaseName(def);
            string mirrorsString = ActiveMirrorsString(active);
            string suffix        = "-" + mirrorsString;
            string fileName      = baseName + suffix;

            if (ViewPath != null)
            {
                fileName += string.Format("_{0:D4}", ViewPath.Step);
            }

            if (File.Exists(fileName + ".pov"))
            {
                File.Delete(fileName + ".pov");
                //Console.WriteLine( string.Format( "Skipping {0}", fileName ) );
                //return;
            }

            Program.Log(string.Format("Building {0}", fileName));

            // The wiki mirrors are labeled in the reverse of ours.
            Func <int, int> mapMirror = i => 3 - i;

            active = active.Select(i => mapMirror(i)).OrderBy(i => i).ToArray();

            Simplex simplex = new Simplex();

            simplex.Facets = SimplexCalcs.Mirrors(def.P, def.Q, def.R);
            simplex.Verts  = SimplexCalcs.VertsBall(def.P, def.Q, def.R);

            Vector3D startingPoint = IterateToStartingPoint(def, active, simplex);

            if (startingPoint.DNE)
            {
                return(null);
            }
            List <H3.Cell.Edge> startingEdges = new List <H3.Cell.Edge>();

            foreach (int a in active)
            {
                Vector3D reflected = simplex.ReflectInFacet(startingPoint, a);
                startingEdges.Add(new H3.Cell.Edge(startingPoint, reflected));
                //startingEdges.Add( new H3.Cell.Edge( simplex.Verts[0], simplex.Verts[3] ) );	// Used for Borromean Rings complement image.
            }

            if (false)
            {
                Vector3D[] kv = simplex.Verts.Select(v => HyperbolicModels.PoincareToKlein(v)).ToArray();
                kv[3] = SimplexCalcs.VertexPointKlein(def.P, def.Q, def.R);
                Vector3D t       = (kv[3] - kv[0]) * 0.5;
                Sphere   gSphere = H3Models.Ball.OrthogonalSphereInterior(HyperbolicModels.KleinToPoincare(t));
                gSphere = H3Models.BallToKlein(gSphere);
                Vector3D t2 = Euclidean3D.IntersectionPlaneLine(gSphere.Normal, gSphere.Offset, kv[3] - kv[2], kv[2]);
                //t2 = kv[2] + ( kv[3] - kv[2]) * 0.5;

                t  = HyperbolicModels.KleinToPoincare(t);
                t2 = HyperbolicModels.KleinToPoincare(t2);
                startingEdges.Add(new H3.Cell.Edge(t, t2));
                startingEdges.Add(new H3.Cell.Edge(t, simplex.ReflectInFacet(t, 3)));
            }

            // If we are doing a view path, transform our geometry.
            if (ViewPath != null)
            {
                //Vector3D p = new Vector3D( 0, 0, .5 );
                Vector3D p = new Vector3D(0.08, 0.12, 0.07);
                simplex.Facets = simplex.Facets.Select(f => H3Models.Transform_PointToOrigin(f, p)).ToArray();
                simplex.Verts  = simplex.Verts.Select(v => H3Models.Transform_PointToOrigin(v, p)).ToArray();
                startingEdges  = startingEdges.Select(e => new H3.Cell.Edge(
                                                          H3Models.Transform_PointToOrigin(e.Start, p),
                                                          H3Models.Transform_PointToOrigin(e.End, p))).ToList();
            }

            SetupBaseHue(fileName, mirrorsString, baseHue);
            Recurse.m_background = baseHue == -1 ? new Vector3D() : new Vector3D(baseHue, 1, .1);

            H3.Cell.Edge[] edges = Recurse.CalcEdgesSmart2(simplex.Facets, startingEdges.ToArray(), numEdges);
            //H3.Cell.Edge[] edges = Recurse.CalcEdges( simplex.Facets, startingEdges.ToArray(),
            //	new Recurse.Settings() { ThreshType = Recurse.EdgeThreshType.Radial, Threshold = H3Models.Ball.FindLocationForDesiredRadius( settings.PovRay.EdgeWidth, 0.8/100 ) } );
            //edges = edges.Where( e => e.Depths[0] % 2 == 1 ).ToArray();	// Used for Borromean Rings complement image.

            // Shapeways truncated 436.
            if (false)
            {
                if (true)
                {
                    Mobius m = Mobius.Scale(1.0 / H3Models.UHS.ToE(Honeycomb.InRadius(def.P, def.Q, def.R)));
                    double a = -Math.PI / 2 + Math.Asin(1 / Math.Sqrt(3));
                    edges = edges.Select(e =>
                    {
                        Vector3D v1 = e.Start;
                        Vector3D v2 = e.End;
                        v1.RotateAboutAxis(new Vector3D(1, 0, 0), a);
                        v2.RotateAboutAxis(new Vector3D(1, 0, 0), a);
                        v1 = H3Models.Ball.ApplyMobius(m, v1);
                        v2 = H3Models.Ball.ApplyMobius(m, v2);
                        return(new H3.Cell.Edge(v1, v2));
                    }).ToArray();

                    double   thresh  = -.01;
                    Vector3D looking = new Vector3D(0, 0, -1);
                    edges = edges.Where(e => e.Start.Dot(looking) > thresh && e.End.Dot(looking) > thresh).ToArray();

                    Dictionary <H3.Cell.Edge, int> edgeDict = edges.ToDictionary(e => e, e => 1);
                    H3.RemoveDanglingEdgesRecursive(edgeDict);
                    edges = edgeDict.Keys.ToArray();
                }
                else
                {
                    Mobius m = Mobius.Scale(2);
                    edges = edges.Select(e =>
                    {
                        Vector3D v1 = e.Start;
                        Vector3D v2 = e.End;
                        v1          = H3Models.Ball.ApplyMobius(m, v1);
                        v2          = H3Models.Ball.ApplyMobius(m, v2);
                        return(new H3.Cell.Edge(v1, v2));
                    }).ToArray();

                    Dictionary <H3.Cell.Edge, int> edgeDict = edges.ToDictionary(e => e, e => 1);
                    H3.RemoveDanglingEdgesRecursive(edgeDict);
                    edges = edgeDict.Keys.ToArray();
                }
            }

            //H3.m_settings.Output = H3.Output.STL;
            //H3.m_settings.Scale = 50;
            H3.SaveToFile(fileName, edges, finite: true, append: true);

            bool doCells = false;

            H3.Cell[] cellsToHighlight = null;
            if (doCells)
            {
                int[] polyMirrors = new int[] { 1, 2, 3 };
                active = active.Select(i => mapMirror(i)).OrderBy(i => i).ToArray();

                H3.Cell startingCell = PolyhedronToHighlight(Geometry.Hyperbolic, polyMirrors, simplex, startingPoint);
                cellsToHighlight = Recurse.CalcCells(simplex.Facets, new H3.Cell[] { startingCell });
                H3.AppendFacets(fileName, cellsToHighlight);
            }

            return(edges);
        }
Exemple #2
0
        /// <summary>
        /// Our approach will be:
        /// (1) Generate a portion of one cell.
        /// (2) Reflect all facets in the central facet, to get things filled-in inside the central facet.  (Trim small edges here?)
        /// (3) Copy this region around the plane, and go back to step (2) if density is not high enough.
        /// (4) Map to Ball, trimming edges that become too small.
        /// NOTE: All verts are on the boundary, so we can reflect around
        //		  in circles on the plane at infinity, rather than spheres.
        /// </summary>
        public static void GenerateExotic(EHoneycomb honeycomb, H3.Settings settings)
        {
            settings.AngularThickness = 0.17;

            Tiling tiling;
            Tile   baseTile;

            GetAssociatedTiling(honeycomb, out tiling, out baseTile);

            List <H3.Cell.Edge> edges = new List <H3.Cell.Edge>();

            foreach (Segment seg in baseTile.Boundary.Segments)
            {
                edges.Add(new H3.Cell.Edge(seg.P1, seg.P2));
            }

            settings.Position = Polytope.Projection.FaceCentered;
            double   scale  = 1;
            Vector3D offset = new Vector3D();

            if (settings.Position == Polytope.Projection.FaceCentered)
            {
                scale  = FaceCenteredScale(baseTile.VertexCircle);
                offset = new Vector3D();
            }
            else if (settings.Position == Polytope.Projection.EdgeCentered)
            {
                scale  = EdgeCenteredScale(baseTile);
                offset = baseTile.Boundary.Segments[0].Midpoint;
            }

            int iterations = m_params.Iterations;

            for (int i = 0; i < iterations; i++)
            {
                edges = DoOneStep(edges, tiling, baseTile.VertexCircle);
            }
            edges = CopyAndProject(edges, tiling, scale, offset);

            if (m_params.RemoveDangling)
            {
                Dictionary <H3.Cell.Edge, int> edgeDict = edges.ToDictionary(e => e, e => 1);
                H3.RemoveDanglingEdgesRecursive(edgeDict);
                edges = edgeDict.Keys.ToList();
            }

            string outputFileName = H3.m_baseDir + Honeycomb.String(honeycomb, false);

            System.IO.File.Delete(outputFileName);

            if (m_params.Output == H3.Output.STL)
            {
                outputFileName += ".stl";

                // Now mesh the edges.
                Shapeways mesh = new Shapeways();
                foreach (H3.Cell.Edge edge in edges)
                {
                    // Append to the file vs. writing out all at once because I was running out of memory otherwise.
                    mesh = new Shapeways();
                    int div;
                    H3Models.Ball.LODThin(edge.Start, edge.End, out div);
                    mesh.Div = div;
                    H3.Util.AddToMeshInternal(mesh, edge.Start, edge.End);
                    mesh.Mesh.Scale(settings.Scale);
                    STL.AppendMeshToSTL(mesh.Mesh, outputFileName);
                }
            }
            else
            {
                outputFileName += ".pov";
                PovRay.WriteH3Edges(new PovRay.Parameters()
                {
                    AngularThickness = settings.AngularThickness,
                    Halfspace        = settings.Halfspace,
                    ThinEdges        = settings.ThinEdges,
                },
                                    edges.ToArray(), outputFileName);
            }
        }