public void WorldPosToTileTest(int continent, int floor, int mapid, int zoom, double worldX, double worldY, int expTileX,
                                       int expTileY)
        {
            var mapEntry  = GwApi.GetMapFloor(continent, floor);
            var region    = mapEntry.Regions.Values.Single(r => r.Maps.Values.Count(m => m.Id == mapid) == 1);
            var map       = region.Maps.Values.Single(m => m.Id == mapid);
            var tilePoint = GwMapsHelper.WorldPosToTile(map, new Gw2Point {
                X = worldX, Y = worldY
            }, zoom);

            Console.WriteLine(tilePoint);
            var expectedPoint = new Gw2Point {
                X = expTileX, Y = expTileY
            };

            Assert.AreEqual(expectedPoint, tilePoint);
        }
        public void PixelToWorldPosTest(int continent, int floor, int mapid, int zoom, double pixelX, double pixelY,
                                        double expWorldX, double expWorldY)
        {
            var mapEntry = GwApi.GetMapFloor(continent, floor);
            var region   = mapEntry.Regions.Values.Single(r => r.Maps.Values.Count(m => m.Id == mapid) == 1);
            var map      = region.Maps.Values.Single(m => m.Id == mapid);
            var worldPos = GwMapsHelper.PixelToWorldPos(map, new Gw2Point {
                X = pixelX, Y = pixelY
            }, zoom);

            Console.WriteLine(worldPos);
            var expectedPoint = new Gw2Point {
                X = expWorldX, Y = expWorldY
            };

            Assert.AreEqual(expectedPoint, worldPos);
        }
Exemple #3
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        void _updateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            try
            {
                //_addMarkers3();
                if (player == null)
                {
                    player = Gw2PositionReaderApi.GetPlayerDataInstance();
                }
                Vector3 pos     = player.AvatarPosition.MetersToInches();
                var     gwpoint = new Gw2Point(pos.X, pos.Z);
                Debug.WriteLine("MapType: " + player.MapType);

                UpdatePosition((int)player.MapId, gwpoint, player);
                //Console.WriteLine("Map: {0}, Point:{1}", player.MapId, gwpoint);
                UpdateMarkerLocalPosition(marker);
                Status = string.Format("X:{0:0} Y:{1:0} Z:{2:0}", pos.X, pos.Y, pos.Z);
            }
            catch (Exception exception)
            {
                Console.WriteLine(exception);
            }
        }
Exemple #4
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        public void UpdatePosition(int mapId, Gw2Point point, Player player)
        {
            Gw2Point pixel  = GwMapsHelper.WorldPosToPixel(mapId, point, (int)Zoom);
            var      latlng = MercatorProjection.Instance.FromPixelToLatLng((long)pixel.X, (long)pixel.Y, (int)Zoom);

            marker.ToolTipText =
                String.Format(
                    "Point: {0}\n" +
                    "Pixel: {1}\n" +
                    "Lat/Long: {2}\n" +
                    "Player Name: {3}\n" +
                    "Profession: {4}\n" +
                    "Team Color: {5}\n",
                    point.ToString(),
                    pixel.ToString(),
                    latlng.ToString(),
                    player.CharacterName,
                    player.Profession,
                    player.TeamColor
                    );
            Debug.WriteLine(marker.ToolTipText);
            UpdatePosition(latlng);
        }