public void FindSafetyInnerRadius() { float innerRadius = -1.0f; bool success = GvrHeadset.TryGetSafetyCylinderInnerRadius(ref innerRadius); Debug.Log("Safety region inner radius success " + success + "; value " + innerRadius); }
public void FindSafetyInnerRadius() { float innerRadius = -1.0f; bool success = GvrHeadset.TryGetSafetyCylinderInnerRadius(ref innerRadius); Debug.Log("Safety region inner radius success " + success + "; value " + innerRadius); // Don't activate the safety cylinder visual until the radius is a reasonable value. if (innerRadius > 0.1f) { safetyRing.SetActive(true); safetyRing.transform.localScale = new Vector3(innerRadius, 1, innerRadius); } }