public override List <Guy> SetStartingArmy() { var army = new List <Guy>(); for (var i = 0; i < 10; i++) { army.Add(GuyFactory.CreateGuy(GuyType.ARMORED)); } return(army); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); // var cb = Window.ClientBounds; _guy = GuyFactory.Create( GraphicsDevice, Content, new DebugLogger(), new Vector2(0, 0)); // _font = Content.Load <SpriteFont>("Consolas"); _cpuGuyDecorator = new CpuGuyDecorator(_guy, _font); }
public override List <Guy> SetStartingArmy() { return(new List <Guy> { GuyFactory.CreateGuy(GuyType.AVERAGE) }); }