private void bindAll() { #region 绑定元素 cboAE1.DataSource = GGCRUtil.ListActEarch(); cboAE2.DataSource = GGCRUtil.ListActEarch(); cboAE3.DataSource = GGCRUtil.ListActEarch(); cboAE4.DataSource = GGCRUtil.ListActEarch(); cboAE5.DataSource = GGCRUtil.ListActEarch(); cboAE1.DisplayMember = "Value"; cboAE2.DisplayMember = "Value"; cboAE3.DisplayMember = "Value"; cboAE4.DisplayMember = "Value"; cboAE5.DisplayMember = "Value"; cboAE1.ValueMember = "Key"; cboAE2.ValueMember = "Key"; cboAE3.ValueMember = "Key"; cboAE4.ValueMember = "Key"; cboAE5.ValueMember = "Key"; cboMpLimit.DataSource = GGCRUtil.ListWeaponMPLimit(); cboMpLimit.DisplayMember = "Value"; cboMpLimit.ValueMember = "Key"; List <KeyValuePair <string, string> > specList = gundamFile.ListWeaponSpec(); specList.Insert(0, new KeyValuePair <string, string>("0", "无")); cboSpec.DataSource = specList; cboSpec.DisplayMember = "Value"; cboSpec.ValueMember = "Key"; cboRange.DataSource = GGCRUtil.ListWeaponRange(); cboRange.DisplayMember = "Value"; cboRange.ValueMember = "Key"; cboWeaponType.DataSource = GGCRUtil.ListWeaponType(); cboWeaponType.DisplayMember = "Value"; cboWeaponType.ValueMember = "Key"; #endregion }