Exemple #1
0
        private void bindAll()
        {
            #region 绑定元素

            cboAE1.DataSource = GGCRUtil.ListActEarch();
            cboAE2.DataSource = GGCRUtil.ListActEarch();
            cboAE3.DataSource = GGCRUtil.ListActEarch();
            cboAE4.DataSource = GGCRUtil.ListActEarch();
            cboAE5.DataSource = GGCRUtil.ListActEarch();

            cboAE1.DisplayMember = "Value";
            cboAE2.DisplayMember = "Value";
            cboAE3.DisplayMember = "Value";
            cboAE4.DisplayMember = "Value";
            cboAE5.DisplayMember = "Value";

            cboAE1.ValueMember = "Key";
            cboAE2.ValueMember = "Key";
            cboAE3.ValueMember = "Key";
            cboAE4.ValueMember = "Key";
            cboAE5.ValueMember = "Key";

            cboMpLimit.DataSource    = GGCRUtil.ListWeaponMPLimit();
            cboMpLimit.DisplayMember = "Value";
            cboMpLimit.ValueMember   = "Key";

            List <KeyValuePair <string, string> > specList = gundamFile.ListWeaponSpec();
            specList.Insert(0, new KeyValuePair <string, string>("0", "无"));

            cboSpec.DataSource    = specList;
            cboSpec.DisplayMember = "Value";
            cboSpec.ValueMember   = "Key";

            cboRange.DataSource    = GGCRUtil.ListWeaponRange();
            cboRange.DisplayMember = "Value";
            cboRange.ValueMember   = "Key";

            cboWeaponType.DataSource    = GGCRUtil.ListWeaponType();
            cboWeaponType.DisplayMember = "Value";
            cboWeaponType.ValueMember   = "Key";
            #endregion
        }