/// <summary> /// 同步枪支信息 /// </summary> /// <param name="unit_id"></param> /// <param name="gunark_id"></param> public static void syn_Gun_Info(string unit_id, string gunark_id) { BLL.gun_info gun_info_bll = new Gunark.BLL.gun_info(); WebService.gunServices webService = SingleWebService.getWebService(); WebService.gunInfo[] gun_info_list = webService.getGunInfo(unit_id, gunark_id); for (int i = 0; i < gun_info_list.Length; i++) { if (!gun_info_bll.Exists(gun_info_list[i].gun_Info_Id)) { Model.gun_info gun_info = new Gunark.Model.gun_info(); gun_info.GUN_INFO_ID = gun_info_list[i].gun_Info_Id; gun_info.GUNARK_ID = gun_info_list[i].gunArk.gunarkId; gun_info.UNIT_ID = gun_info_list[i].unitInfo.unitInfoCode; gun_info.GUN_NUMBER = gun_info_list[i].gun_Bullet_Number; gun_info.GUN_TYPE = gun_info_list[i].gun_Bullet_Name; gun_info.GUN_STATUS = gun_info_list[i].gun_Bullet_Status.ToString(); gun_info.GUN_BULLET_LOCATION = gun_info_list[i].gun_Bullet_Location; gun_info.LOSS_DESCRIPTION = gun_info_list[i].loss_Description; gun_info.REMARK = gun_info_list[i].remark; gun_info.SYN_FLAG = gun_info_list[i].syn_Flag; gun_info_bll.Add(gun_info); } } }
/// <summary> /// 同步枪支信息 /// </summary> /// <param name="unit_id"></param> /// <param name="gunark_id"></param> public static void syn_Gun_Info(string unit_id, string gunark_id) { BLL.gun_info gun_info_bll = new Gunark.BLL.gun_info(); WebService.gunServices webService = SingleWebService.getWebService(); WebService.gunInfo[] gun_info_list = webService.getGunInfo(unit_id, gunark_id); for (int i = 0; i < gun_info_list.Length; i++) { if (!gun_info_bll.Exists(gun_info_list[i].gun_Info_Id)) { Model.gun_info gun_info = new Gunark.Model.gun_info(); gun_info.GUN_INFO_ID = gun_info_list[i].gun_Info_Id; gun_info.GUNARK_ID = gun_info_list[i].gunArk.gunarkId; gun_info.UNIT_ID = gun_info_list[i].unitInfo.unitInfoCode; gun_info.GUN_NUMBER = gun_info_list[i].gun_Bullet_Number; gun_info.GUN_TYPE = gun_info_list[i].gun_Bullet_Name; gun_info.GUN_STATUS = gun_info_list[i].gun_Bullet_Status.ToString(); gun_info.GUN_BULLET_LOCATION = gun_info_list[i].gun_Bullet_Location; gun_info.LOSS_DESCRIPTION = gun_info_list[i].loss_Description; gun_info.REMARK = gun_info_list[i].remark; gun_info.SYN_FLAG = gun_info_list[i].syn_Flag; gun_info_bll.Add(gun_info); } } }