private void btn_shoot_Click(object sender, EventArgs e) { { Gun_PointAway.Hide(); Gun_PointHead.Show(); sound shoot_sound = new sound(); shoot_sound.shoot_sound(); round_count(); chamber_count++; if (Chamber == 0) { MessageBox.Show("There is no bullet game will automatically restart"); Restart(); } if (playerGun[chamber_count] == 1) { MessageBox.Show("Bang - You're dead\nBetter Lucks Next Time...\n\n***Restart Game***"); Restart(); } else { MessageBox.Show("Bang - You survived"); total_score += 100; //User get 100 points each time they survived label_score.Text = "Total Shots: " + total_score; } if (round == 6) { MessageBox.Show("YOU WON!!!\n\n***End Game***\n***Restart Game***"); Restart(); } } }
private void Btn_shootMe_Click(object sender, EventArgs e) { GameSound shotsound = new GameSound(); shotsound.shot_sound(); Pic_GunSpin.Hide(); Pic_smokeLeft.Show(); Gun_PointAway.Hide(); Gun_PointHead.Show(); Fn_Round(); chamberPull++; if (playerChamber == 0) { chamberPull = 0; round = 0; Shoot_away = 0; total_score = 0; playerChamber = 0; MessageBox.Show("WARNING: There is no bullet in the chamber"); } else if (playerGun[chamberPull] == 1) { timer_bullet.Start(); GameSound girlScream = new GameSound(); girlScream.girl_scream(); Pic_blood.Show(); MessageBox.Show("Ohhh nooo!! You're dead!\nBetter Lucks Next Time...\n\n***Restart Game***"); Pic_smokeLeft.Hide(); Restart(); } else if (playerChamber != 0 && playerGun[chamberPull] != 1) { total_score += 20; MessageBox.Show("You survived"); Label_score.Text = "Total Score: " + total_score; Pic_smokeLeft.Hide(); } if (round >= 6) { GameSound girlOhYeah = new GameSound(); girlOhYeah.girl_OhYeah(); MessageBox.Show("YOU WON!!!\n\n***End Game***\n***Restart Game***"); Restart(); } }