private void Aiming(bool shouldBeAiming)
 {
     if (shouldBeAiming != gunState.Data.IsAiming)
     {
         var update = new GunStateComponent.Update
         {
             IsAiming = new Option <BlittableBool>(shouldBeAiming)
         };
         gunState.SendUpdate(update);
     }
 }
 private void Aiming(bool shouldBeAiming)
 {
     if (shouldBeAiming != gunState.Data.IsAiming)
     {
         var update = new GunStateComponent.Update
         {
             IsAiming = shouldBeAiming
         };
         gunState.SendUpdate(update);
     }
 }