private void Aiming(bool shouldBeAiming) { if (shouldBeAiming != gunState.Data.IsAiming) { var update = new GunStateComponent.Update { IsAiming = new Option <BlittableBool>(shouldBeAiming) }; gunState.SendUpdate(update); } }
private void Aiming(bool shouldBeAiming) { if (shouldBeAiming != gunState.Data.IsAiming) { var update = new GunStateComponent.Update { IsAiming = shouldBeAiming }; gunState.SendUpdate(update); } }