public void MediumEnemyGun () { magazineCapacity = 20; ammunitionLeft = GunsConstants.InfinityAmmunition(); reloadingTime = 8; // seconds lastShootTime = 0; shootTimeInterval = 1.2f; isReloading = false; reloadingTime = 0.1f; owner = GunOwner.Enemy; }
public void BasicEnemyGun () { ammunition = 7; ammunitionLeft = GunsConstants.InfinityAmmunition(); reloadingTime = 5; // seconds lastShootTime = 0; shootTimeInterval = 1.5f; isReloading = false; reloadingTime = 0.1f; owner = GunOwner.Enemy; }
public void MachineGun() { magazineCapacity = 30; ammunitionLeft = 90; ammunition = magazineCapacity; reloadingTime = 2.1f; // seconds lastShootTime = 0; shootTimeInterval = 0.06f; isReloading = false; owner = GunOwner.Player; }
public void SubmachineGun () { magazineCapacity = 20; ammunitionLeft = 40; ammunition = magazineCapacity; reloadingTime = 2; // seconds lastShootTime = 0; shootTimeInterval = 0.2f; isReloading = false; owner = GunOwner.Player; }
public void PistolGun () { magazineCapacity = 7; ammunition = magazineCapacity; ammunitionLeft = GunsConstants.InfinityAmmunition(); reloadingTime = 1.6f; // seconds lastShootTime = 0; shootTimeInterval = 0.7f; isReloading = false; owner = GunOwner.Player; }
public void SuperEnemyGun() { magazineCapacity = 30; ammunition = magazineCapacity; ammunitionLeft = GunsConstants.InfinityAmmunition(); reloadingTime = 5; // seconds lastShootTime = 0; shootTimeInterval = 0.9f; isReloading = false; reloadingTime = 0.1f; owner = GunOwner.Enemy; }