private void CmdRequestStartingGun(string type) { string id = GunLocker.singleton.ManufactureGun(type); GunLocker.singleton.ChangeOwnership(id, _networkManager.PlayerId); currentGun = GunLocker.singleton.RetrieveGun(id); }
private void UpdateGun(GunLocker.GunState gun) { Debug.Log($"Updating gun to {gun.Id} for player {_networkManager.PlayerId}"); currentGun = gun; currentGunSetting = GunLocker.singleton.GetGunInfo(gun.Type); }