private void _OnCarringWeapoChanged(Gun.Weapons carringWeapo) { if (OnCarringWeapoChanged != null) { OnCarringWeapoChanged(carringWeapo); } }
public void UpdateTexture(Vector2 position, GameObject objectToExplode, BoxCollider2D boxCol, int explosionRadius, Gun.Weapons weaponToExplode) { this.position = position; this.objectToExplode = objectToExplode; this.boxCol = boxCol; this.explosionRadius = explosionRadius; this.weaponToExplode = weaponToExplode; updatePix = true; }
public void SetGunType(Gun.Weapons weapon) { _gun.SetCarringWeapo(weapon); }