public void TurnCrank() { Console.WriteLine("You turned..."); var winner = _randomWinner.Next(10); if (winner == 0 && _machine.GetCount() > 1) { _machine.SetState(_machine.GetWinnerState()); } else { _machine.SetState(_machine.GetSoldState()); } }
public void TurnCrank() { Console.WriteLine("You turned the crank ..."); int winner = _randomNumber.Next(10); if ((winner == 1) && (_gumballMachine.GetCount() > 1)) { _gumballMachine.SetState(_gumballMachine.GetWinnerState()); } else { _gumballMachine.SetState(_gumballMachine.GetSoldState()); } }
public void TurnCrank() { Console.WriteLine("You turned"); int winner = randomWinner.Next(10); if (winner == 0 && gumballMachine.GetCount() > 1) { gumballMachine.SetState(gumballMachine.GetWinnerState()); } else { gumballMachine.SetState(gumballMachine.GetSoldState()); } }
public override void TurnCrank() { Console.WriteLine("You turned..."); int winner = randomWinner.Next(10); if (winner == 0 && GumballMachine.GetCount() > 1) { GumballMachine.SetState(GumballMachine.GetWinnerState()); } else { GumballMachine.SetState(GumballMachine.GetSoldState()); } GumballMachine.SetState(GumballMachine.GetSoldState()); }
public void TurnCrank() { view.DisplayMessage("You turned..."); gumballMachine.SetState(gumballMachine.GetSoldState()); }
public void TrunCrank() { Debug.Log("You turned..."); gumballMachine.SetState(gumballMachine.GetSoldState()); }