public void AddMember() { int clas = Roll.d4(); switch (clas) { case 1: AddSorcerer(); break; case 2: AddWarrior(); break; case 3: AddRanger(); break; case 4: AddPriest(); break; default: break; } Guildhall.Show(); }
public void LoadDetails() { Guildhall.SetGuild(guild); Guildhall.SetStats(); Guildhall.Show(); currDungeon.StartCombat(); current = this; }
public void SubmitParty() { foreach (Classes e in assigned.Keys) { GameManager.game.currDungeon.party.AddMember(e, assigned[e].getPos()); } Guildhall.Hide(); Hide(); }