protected override void OnQuery_GUILD_REQUEST()
    {
        GuildRequestItem selectedItem = MonoBehaviourSingleton <GuildRequestManager> .I.GetSelectedItem();

        string arg = MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(questInfo.questData.tableData.rarity).ToString();

        string needTimeWithFormat = MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(questInfo.questData.tableData.rarity);

        string   houndRemainTimeWithFormat = selectedItem.GetHoundRemainTimeWithFormat();
        TimeSpan needTime = MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTime(questInfo.questData.tableData.rarity);

        TimeSpan houndRemainTime = selectedItem.GetHoundRemainTime();
        string   eventData       = (!(0.0 < houndRemainTime.TotalSeconds) || !(houndRemainTime < needTime)) ? string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 0u), arg, needTimeWithFormat) : string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 5u), arg, needTimeWithFormat, houndRemainTimeWithFormat);

        GameSection.SetEventData(eventData);
    }
Exemple #2
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    private void UpdateHoundRemainTime(GuildRequestItem item, Transform parent)
    {
        //IL_0080: Unknown result type (might be due to invalid IL or missing references)
        //IL_00ae: Unknown result type (might be due to invalid IL or missing references)
        //IL_00d4: Unknown result type (might be due to invalid IL or missing references)
        //IL_00e6: Unknown result type (might be due to invalid IL or missing references)
        double    totalSeconds = item.GetHoundRemainTime().TotalSeconds;
        string    empty        = string.Empty;
        Transform val          = FindCtrl(parent, UI.LBL_HOUND_REMAIN_TIME);
        UILabel   component    = val.GetComponent <UILabel>();

        if (item.crystalNum > 0)
        {
            string format = StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 15u);
            string arg    = StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, (uint)(16 + item.slotNo - 1));
            if (totalSeconds < 0.0)
            {
                empty = string.Format(format, arg, UIUtility.TimeFormat(0, true));
                SetLabelText(val, empty);
                SetColor(val, Color.get_yellow());
                component.effectStyle = UILabel.Effect.None;
            }
            else
            {
                empty = string.Format(format, arg, UIUtility.TimeFormat((int)totalSeconds, true));
                SetLabelText(val, empty);
                SetColor(val, Color.get_yellow());
                component.effectStyle = UILabel.Effect.None;
            }
        }
        else
        {
            empty = StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 12u);
            SetLabelText(val, empty);
            SetColor(val, Color.get_white());
            component.effectStyle = UILabel.Effect.Outline8;
            component.effectColor = Color.get_black();
        }
    }
Exemple #3
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 public void SetBeforeTime()
 {
     beforeHoundRemainTime = item.GetHoundRemainTime();
     beforeQuestRemainTime = item.GetQuestRemainTime();
 }