private static void HandleUseBuff(GameSession session, PacketReader packet) { int buffId = packet.ReadInt(); Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id); if (guild == null) { return; } int buffLevel = guild.Buffs.FirstOrDefault(x => x.Id == buffId).Level; GuildBuffLevel buff = GuildBuffMetadataStorage.GetGuildBuffLevelData(buffId, buffLevel); if (buff == null) { return; } if (buffId > 1000) { if (!session.Player.Wallet.Meso.Modify(-buff.Cost)) { return; } } else { if (buff.Cost > guild.Funds) { return; } guild.Funds -= buff.Cost; } session.Send(GuildPacket.ActivateBuff(buffId)); session.Send(GuildPacket.UseBuffNotice(buffId)); }