public void StartRaid() { //arrange var raidloop = new GuildLeader.RaidLoop(); var raid = new GuildLeader.Raid(); raidloop.Raid = raid; //act }
public void Instantiate_Default() { //arrange //act var raidloop = new GuildLeader.RaidLoop(); //assert Assert.IsNotNull(raidloop); Assert.IsInstanceOfType(raidloop, typeof(GuildLeader.RaidLoop)); }
public void AddRaid() { //arrange var raidloop = new GuildLeader.RaidLoop(); var raid = new GuildLeader.Raid(); //act raidloop.Raid = raid; //assert Assert.IsNotNull(raidloop.Raid); Assert.IsTrue(raidloop.Raid == raid); }