public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteByte(Level); GuildInfo.Serialize(writer); writer.WriteInt(ExperienceForGuild); }
public override void Serialize(IDataWriter writer) { writer.WriteVarUhInt(HouseId); writer.WriteInt(InstanceId); writer.WriteBoolean(SecondHand); GuildInfo.Serialize(writer); writer.WriteVarUhInt(Rights); }
public void Serialize(IDataWriter writer) { writer.WriteVarInt((Int32)HouseId); writer.WriteInt((Int32)InstanceId); writer.WriteBoolean(SecondHand); GuildInfo.Serialize(writer); writer.WriteVarInt((Int32)Rights); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(SpouseAccountId); writer.WriteVarUhLong(SpouseId); writer.WriteUTF(SpouseName); writer.WriteByte(SpouseLevel); writer.WriteSByte(Breed); writer.WriteSByte(Sex); SpouseEntityLook.Serialize(writer); GuildInfo.Serialize(writer); writer.WriteSByte(AlignmentSide); }
public void Serialize(IDataWriter writer) { writer.WriteInt((Int32)SpouseAccountId); writer.WriteVarLong(SpouseId); writer.WriteUTF(SpouseName); writer.WriteByte(SpouseLevel); writer.WriteByte((Byte)Breed); writer.WriteByte((Byte)Sex); SpouseEntityLook.Serialize(writer); GuildInfo.Serialize(writer); writer.WriteByte((Byte)AlignmentSide); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var flag = new byte(); flag = BooleanByteWrapper.SetFlag(0, flag, Sex); flag = BooleanByteWrapper.SetFlag(1, flag, HavenBagShared); writer.WriteByte(flag); writer.WriteVarUhLong(PlayerId); writer.WriteUTF(PlayerName); writer.WriteVarUhShort(Level); writer.WriteSByte(AlignmentSide); writer.WriteSByte(Breed); GuildInfo.Serialize(writer); writer.WriteVarUhShort(MoodSmileyId); Status.Serialize(writer); }
public new void Serialize(IDataWriter writer) { base.Serialize(writer); UInt32 wrappedBoolean = 0; writer.WriteVarLong(PlayerId); writer.WriteUTF(PlayerName); writer.WriteByte(Level); writer.WriteByte((Byte)AlignmentSide); writer.WriteByte((Byte)Breed); wrappedBoolean = 0; wrappedBoolean = BooleanByteWrapper.SetFlag(wrappedBoolean, 0, Sex); writer.WriteByte((Byte)wrappedBoolean); GuildInfo.Serialize(writer); writer.WriteVarShort((Int16)MoodSmileyId); Status.Serialize(writer); wrappedBoolean = 0; wrappedBoolean = BooleanByteWrapper.SetFlag(wrappedBoolean, 0, HavenBagShared); writer.WriteByte((Byte)wrappedBoolean); }
public override void Serialize(IDataWriter writer) { GuildInfo.Serialize(writer); writer.WriteVarUhInt(MemberRights); }
public void Serialize(IDataWriter writer) { GuildInfo.Serialize(writer); writer.WriteVarInt((Int32)MemberRights); }