/// <summary> /// Refreshes config file guilds /// </summary> public void RefreshGuilds() { foreach (SocketGuild guild in Program._client.Guilds) { if (GuildConfigs.ContainsKey(guild.Id)) { GuildConfigs[guild.Id].RefreshUsers(); } else { CreateGuild(guild.Id); GuildConfigs[guild.Id].RefreshUsers(); } } }