public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GuildAppWindow).guildAppItem);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        GuildAppItem button = nodeList [i].GetComponent <GuildAppItem> ();

        button.updateInfo(appList [i], fatherWindow as GuildAppWindow);
    }
    public override void  updateItem(GameObject item, int index)
    {
        GuildAppItem button = item.GetComponent <GuildAppItem> ();

        button.updateInfo(appList [index], fatherWindow as GuildAppWindow);
    }