Exemple #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GuiBackground"/> class.
        /// </summary>
        public GuiSize(BlackbirdGame game)
        {
            this.Game = game;

            Width  = new GuiNullValue <int>(Game);
            Height = new GuiNullValue <int>(Game);
        }
Exemple #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GuiBackground"/> class.
        /// </summary>
        public GuiBackground(BlackbirdGame game)
        {
            this.Game = game;

            Color  = new GuiNullValue <Color>(Game);
            Image  = new GuiNullValue <string>(Game);
            Repeat = new GuiNullValue <GuiRepeatStyle>(Game);
        }
Exemple #3
0
        /// <summary>
        /// Loads the size information from the specified Xml element.
        /// </summary>
        /// <param name="el">The source Xml element.</param>
        /// <param name="currentFileName">Name of the current file.</param>
        public void Load(XmlElement el, string currentFileName)
        {
            string width  = el.GetAttributeOrNull("width");
            string height = el.GetAttributeOrNull("height");

            Width = GuiValue <int> .Parse(Game, width);

            Height = GuiValue <int> .Parse(Game, height);
        }
        /// <summary>
        /// Loads the specified control.
        /// </summary>
        /// <param name="element">The element.</param>
        /// <param name="currentFileName"></param>
        public override void Load(XmlElement element, string currentFileName)
        {
            base.Load(element, currentFileName);

            this.FaceId = GuiValue <string> .Parse(Game, element.GetAttribute("faceId"), this);

            this.DataSource = GuiValue <IEnumerable> .Parse(Game, element.GetAttribute("dataSource"), this);

            this.ChildOffsetX = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("childOffsetX"), this);

            this.ChildOffsetY = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("childOffsetY"), this);
        }
Exemple #5
0
        /// <summary>
        /// Loads the background information from the specified Xml element.
        /// </summary>
        /// <param name="el">The source Xml element.</param>
        /// <param name="currentFileName">Name of the current file.</param>
        public void Load(XmlElement el, string currentFileName)
        {
            string color  = el.GetAttributeOrNull("color");
            string image  = el.GetAttributeOrNull("image");
            string repeat = el.GetAttributeOrNull("repeat");

            Color = GuiValue <Color> .Parse(Game, color);

            Image = GuiValue <string> .Parse(Game, image);

            Repeat = GuiValue <GuiRepeatStyle> .Parse(Game, repeat);
        }
Exemple #6
0
        /// <summary>
        /// Loads the specified control.
        /// </summary>
        /// <param name="element">The element.</param>
        /// <param name="currentFileName"></param>
        public override void Load(XmlElement element, string currentFileName)
        {
            base.Load(element, currentFileName);

            this.Text = GuiValue <string> .Parse(Game, element.GetAttribute("text"), this);

            this.Label = GuiValue <string> .Parse(Game, element.GetAttribute("label"), this);

            this.Color = GuiValue <Color> .Parse(Game, element.GetAttribute("color"), this);

            this.Font = GuiValue <string> .Parse(Game, element.GetAttribute("font"), this);

            this.HorizontalAlignment = GuiValue <GuiHorizontalAlign> .Parse(Game, element.GetAttributeOrNull("hAlign") ?? "Left", this);

            this.VerticalAlignment = GuiValue <GuiVerticalAlign> .Parse(Game, element.GetAttributeOrNull("vAlign") ?? "Top", this);
        }
Exemple #7
0
        /// <summary>
        /// Loads the specified control.
        /// </summary>
        /// <param name="element">The element.</param>
        public virtual void Load(XmlElement element, string currentFileName)
        {
            this.Id = GuiValue <string> .Parse(Game, element.GetAttributeOrNull("id"), this);

            this.X = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("x"), this);

            this.Y = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("y"), this);

            this.Width = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("w"), this);

            this.Height = GuiValue <int> .Parse(Game, element.GetAttributeOrNull("h"), this);

            this.Hide = GuiValue <bool> .Parse(Game, element.GetAttributeOrNull("hide"), this);

            this.MouseClick = GuiEventReference <MouseClickEventArgument> .Parse(Game, element.GetAttributeOrNull("onclick"), this);

            this.MouseMove = GuiEventReference <MouseMoveEventArgument> .Parse(Game, element.GetAttributeOrNull("onmousemove"), this);
        }
        /// <summary>
        /// Loads the specified control.
        /// </summary>
        /// <param name="element">The element.</param>
        /// <param name="currentFileName"></param>
        public override void Load(XmlElement element, string currentFileName)
        {
            base.Load(element, currentFileName);

            this.FaceId = GuiValue <string> .Parse(Game, element.GetAttribute("faceId"), this);
        }