/// <summary> /// Initialise the GuiService with a specific Toolkit /// </summary> /// <param name="guiToolkit">The toolkit to use</param> /// <remarks>This allows programs to use only one Toolkit, or provide a custom GUI (like an in-game interface)</remarks> public static void Init(GuiToolkit guiToolkit) { Log.Info("Using Toolkit {0} from {1}", guiToolkit.Name, guiToolkit.GetType().Assembly.FullName); _DefaultCulture = CultureInfo.CurrentCulture; _Culture = _DefaultCulture; _Toolkit = guiToolkit; _Toolkit.Init(); }