static GuiSettings() { GameObject obj = ( GameObject )Resources.Load("Prefab/GuiSettings", typeof(GameObject)); GuiSettingLoopTool = obj.GetComponent <GuiSettingLoopTool>(); GuiSettingLoopEditor = obj.GetComponent <GuiSettingLoopEditor>(); }
public static void Reset(GameObject aObj) { GuiSettingLoopTool = aObj.GetComponent <GuiSettingLoopTool>(); GuiSettingLoopEditor = aObj.GetComponent <GuiSettingLoopEditor>(); }