Exemple #1
0
 public void End()
 {
     StopAllCoroutines();
     player.GetComponent <BoxCollider2D>().enabled = false;
     player.GetComponent <Animator>().SetInteger("StateIndex", 2);
     Button[] buttons = gameCanvas.GetComponentsInChildren <Button>();
     foreach (Button but in buttons)
     {
         but.enabled = false;
     }
     gui.SetUpEndPanel(gameCanvas, checkSprite);
 }