static unsafe void Main(string[] args) { BizHawk.Bizware.BizwareGL.IGL igl = new BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(); List <Art> testArts = new List <Art>(); ArtManager am = new ArtManager(igl); foreach (var name in typeof(Program).Assembly.GetManifestResourceNames()) { if (name.Contains("flame")) { testArts.Add(am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream(name))); } } var smile = am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.smile.png")); am.Close(true); StringRenderer sr; using (var xml = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px.fnt")) using (var tex = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px_0.png")) sr = new StringRenderer(igl, xml, tex); GuiRenderer gr = new GuiRenderer(igl); TestForm tf = new TestForm(); RetainedGraphicsControl c = new RetainedGraphicsControl(igl); tf.Controls.Add(c); c.Dock = System.Windows.Forms.DockStyle.Fill; tf.FormClosing += (object sender, System.Windows.Forms.FormClosingEventArgs e) => { tf.Controls.Remove(c); c.Dispose(); c = null; }; tf.Show(); //tf.Paint += (object sender, PaintEventArgs e) => c.Refresh(); c.SetVsync(false); //create a render target RenderTarget rt = igl.CreateRenderTarget(60, 60); rt.Bind(); igl.SetClearColor(Color.Blue); igl.Clear(ClearBufferMask.ColorBufferBit); gr.Begin(60, 60, true); gr.Draw(smile); gr.End(); rt.Unbind(); Texture2d rttex2d = igl.LoadTexture(rt.Texture2d.Resolve()); //test retroarch shader RenderTarget rt2 = igl.CreateRenderTarget(240, 240); rt2.Bind(); igl.SetClearColor(Color.CornflowerBlue); igl.Clear(ClearBufferMask.ColorBufferBit); RetroShader shader; using (var stream = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.4xSoft.glsl")) shader = new RetroShader(igl, new System.IO.StreamReader(stream).ReadToEnd()); igl.SetBlendState(igl.BlendNone); shader.Run(rttex2d, new Size(60, 60), new Size(240, 240), true); bool running = true; c.MouseClick += (object sender, MouseEventArgs e) => { if (e.Button == MouseButtons.Left) { running ^= true; } if (e.Button == MouseButtons.Right) { c.Retain ^= true; } }; DateTime start = DateTime.Now; int wobble = 0; for (; ;) { if (c == null) { break; } if (running) { c.Begin(); igl.SetClearColor(Color.Red); igl.Clear(ClearBufferMask.ColorBufferBit); int frame = (int)((DateTime.Now - start).TotalSeconds) % testArts.Count; gr.Begin(c.ClientSize.Width, c.ClientSize.Height); gr.SetModulateColor(Color.Green); gr.RectFill(250, 0, 16, 16); gr.SetBlendState(igl.BlendNone); gr.Draw(rttex2d, 0, 20); gr.SetBlendState(igl.BlendNormal); sr.RenderString(gr, 0, 0, "?? fps"); gr.SetModulateColor(Color.FromArgb(255, 255, 255, 255)); gr.SetCornerColor(0, OpenTK.Graphics.Color4.Red); gr.Draw(rt2.Texture2d, 0, 0); gr.SetCornerColor(0, OpenTK.Graphics.Color4.White); gr.SetModulateColorWhite(); gr.Modelview.Translate((float)Math.Sin(wobble / 360.0f) * 50, 0); gr.Modelview.Translate(100, 100); gr.Modelview.Push(); gr.Modelview.Translate(testArts[frame].Width, 0); gr.Modelview.Scale(-1, 1); wobble++; gr.SetModulateColor(Color.Yellow); gr.DrawFlipped(testArts[frame], true, false); gr.SetModulateColorWhite(); gr.Modelview.Pop(); gr.SetBlendState(igl.BlendNormal); gr.Draw(smile); gr.End(); c.SwapBuffers(); c.End(); } System.Windows.Forms.Application.DoEvents(); System.Threading.Thread.Sleep(0); } }