public void EndLuaDrawing()
 {
     if (ScriptList.Count != 0 && !IsUpdateSupressed)
     {
         GuiLibrary.DrawFinish();
     }
 }
Exemple #2
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 public void Close()
 {
     FormsLibrary.DestroyAll();
     _lua.Close();
     _lua = new Lua();
     GuiLibrary.Dispose();
 }
 public void StartLuaDrawing()
 {
     if (ScriptList.Count != 0 && GuiLibrary.SurfaceIsNull && !IsUpdateSupressed)
     {
         GuiLibrary.DrawNew("emu");
     }
 }
Exemple #4
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 public override void StartLuaDrawing()
 {
     if (ScriptList.Any() && GuiLibrary.SurfaceIsNull)
     {
         GuiLibrary.DrawNew("emu");
     }
 }
Exemple #5
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 public override void EndLuaDrawing()
 {
     if (ScriptList.Any())
     {
         GuiLibrary.DrawFinish();
     }
 }
 public override void Close()
 {
     RegisteredFunctions.Clear(GlobalWin.Emulator);             // TODO: don't use globals
     FormsLibrary.DestroyAll();
     _lua.Close();
     _lua = new Lua();
     GuiLibrary.Dispose();
 }
 public void Close()
 {
     RegisteredFunctions.Clear(_mainForm.Emulator);
     ScriptList.Clear();
     FormsLibrary.DestroyAll();
     _lua.Close();
     _lua = new Lua();
     GuiLibrary.Dispose();
 }
Exemple #8
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 public void Close()
 {
     _lua = new Lua();
     GuiLibrary.Dispose();
 }