public TitleState() { background = AppContentManager.Load <Texture2D>("Title/Title"); if (gui == null) { inputListener = new InputListenerComponent(GameApp); inputManager = new MonoGame.Extended.NuclexGui.GuiInputService(inputListener); gui = new GuiManager(GameApp.Services, inputManager); gui.Initialize(); } gui.Screen = new GuiScreen(); btnStartGame = new GuiButtonControl { Name = "Start Game", Bounds = new UniRectangle(new UniVector(new UniScalar(540), new UniScalar(200)), new UniVector(new UniScalar(200), new UniScalar(70))), Text = "Start Game" }; btnQuitGame = new GuiButtonControl { Name = "Quit Game", Bounds = new UniRectangle(new UniVector(new UniScalar(540), new UniScalar(300)), new UniVector(new UniScalar(200), new UniScalar(70))), Text = "Quit Game" }; btnQuitGame.Pressed += BtnQuitGame_Pressed; gui.Screen.Desktop.Children.Add(btnQuitGame); windowStarting = new GuiWindowControl() { Name = "Starting", Bounds = new UniRectangle(new UniVector(new UniScalar(240), new UniScalar(200)), new UniVector(new UniScalar(800), new UniScalar(100))), Title = "Starting Game..." }; btnStartGame.Pressed += OnStartGamePressed; gui.Screen.Desktop.Children.Add(btnStartGame); lblStatus = new GuiLabelControl() { Bounds = new UniRectangle(new UniVector(new UniScalar(10), new UniScalar(0)), new UniVector(new UniScalar(800), new UniScalar(100))), Text = "" }; windowStarting.Children.Add(lblStatus); }
/// <summary> /// Create a game interface from a given game /// </summary> /// <param name="Game">Game object that is being played</param> public GameState(Game.Game Game, Microsoft.Xna.Framework.Game MonogameGame) { this.G = Game; this.G.TellStory = ShowStory; MapTileSprites = AppContentManager.Load <Texture2D>("MapTiles"); PCSprites = AppContentManager.Load <Texture2D>("CharacterSprites"); MomentumSprite = AppContentManager.Load <Texture2D>("UiElements/MomentumMarker"); SpentMomentumSprite = AppContentManager.Load <Texture2D>("UiElements/SpentMomentumMarker"); HpSprite = AppContentManager.Load <Texture2D>("UiElements/HpMarker"); MovementArrowsSprite = AppContentManager.Load <Texture2D>("UiElements/Arrows"); MonsterDetailsFont = AppContentManager.Load <SpriteFont>("UiElements/MonsterDisplay"); StateFont = AppContentManager.Load <SpriteFont>("UiElements/TurnState"); arrowWidth = MovementArrowsSprite.Width / 9; arrowHeight = MovementArrowsSprite.Height / 3; minimap = new Minimap(Game, MonogameGame); minimap.showCrime = true; gui.Screen = new GuiScreen(); storyWindow = new GuiWindowControl() { Name = "StoryWindow", Bounds = new UniRectangle(new UniVector(new UniScalar(190), new UniScalar(200)), new UniVector(new UniScalar(900), new UniScalar(200))), }; storyText = new GuiLabelControl() { Name = "StoryText", Bounds = new UniRectangle(new UniVector(new UniScalar(10), new UniScalar(0)), new UniVector(new UniScalar(500), new UniScalar(120))), }; storyWindow.Children.Add(storyText); storyButton = new GuiButtonControl() { Bounds = new UniRectangle(new UniVector(new UniScalar(375), new UniScalar(120)), new UniVector(new UniScalar(150), new UniScalar(70))), Text = "Continue" }; storyWindow.Children.Add(storyButton); storyButton.Pressed += StoryButton_Pressed; G.StartGame(); }
public MessageScene() { this.Bounds = new UniRectangle( new UniScalar(0.1f, 0), new UniScalar(0.2f, 0), new UniScalar(0.8f, 0), new UniScalar(0.6f, 0)); this.EnableDragging = true; this.Title = "Сообщение"; UniVector size = new UniVector( new UniScalar(0.8f, 0), new UniScalar(0.55f, 0)); UniVector location = new UniVector( new UniScalar(0.1f, 0), new UniScalar(0.15f, 0)); this.LbText = new GuiLabelControl { Name = "LbText", Bounds = new UniRectangle(location, size) }; size = new UniVector( new UniScalar(0.8f, 0), new UniScalar(0.2f, 0)); location = new UniVector( new UniScalar(0.1f, 0), new UniScalar(0.75f, 0)); this.BtnOk = new GuiButtonControl { Name = "btnOk", Bounds = new UniRectangle(location, size), Text = "OK" }; this.BtnOk.Pressed += (sender, e) => this.Close(); this.Children.Add(this.LbText); this.Children.Add(this.BtnOk); }
private void Button3_Pressed(object sender, EventArgs e) { if (_gui.Screen.Desktop.Children.Any(i => i.Name == "window")) { return; } var window = new GuiWindowControl { Name = "window", Bounds = new UniRectangle(new UniVector(new UniScalar(0.5f, -100), new UniScalar(0.5f, -60)), new UniVector(new UniScalar(200), new UniScalar(160))), Title = "Labels with Styles", EnableDragging = true }; var labelTitle = new GuiLabelControl { Name = "label-title", Bounds = new UniRectangle(new UniScalar(10), new UniScalar(45), new UniScalar(10), new UniScalar(10)), Text = "Title", Style = "label-title" }; var label1 = new GuiLabelControl { Name = "label1", Bounds = new UniRectangle(new UniScalar(0.0f, 10), new UniScalar(0.0f, 70), new UniScalar(10), new UniScalar(10)), Text = "Heading 1", Style = "label-h1", }; var label2 = new GuiLabelControl { Name = "label2", Bounds = new UniRectangle(new UniScalar(0.0f, 10), new UniScalar(0.0f, 90), new UniScalar(10), new UniScalar(10)), Text = "Heading 2", Style = "label-h2", }; var label3 = new GuiLabelControl { Name = "label3", Bounds = new UniRectangle(new UniScalar(0.0f, 10), new UniScalar(0.0f, 105), new UniScalar(10), new UniScalar(10)), Text = "Heading 3", Style = "label-h3" }; var button1 = new GuiButtonControl { Name = "confirm", Bounds = new UniRectangle(new UniScalar(0.0f, 10), new UniScalar(1.0f, -40), new UniScalar(0f, 80), new UniScalar(0f, 30)), Text = "Confirm" }; var button2 = new GuiButtonControl { Name = "cancel", Bounds = new UniRectangle(new UniScalar(1.0f, -90), new UniScalar(1.0f, -40), new UniScalar(0f, 80), new UniScalar(0f, 30)), Text = "Cancel" }; button1.Pressed += DialogueConfirm_Pressed; button2.Pressed += DialogueCancel_Pressed; window.Children.Add(labelTitle); window.Children.Add(label1); window.Children.Add(label2); window.Children.Add(label3); window.Children.Add(button1); window.Children.Add(button2); _gui.Screen.Desktop.Children.Add(window); }