public override bool OnMouseMove(Vector2 position) { Vector2 Pos = position; TextHelper txt = new TextHelper(app, "burn"); int textx = 55; hover = -1; if (dialogmode == 0) { int texty = 85; String line = txt[499]; if (Pos.x >= textx && Pos.y >= texty && Pos.x < textx + fontText.GetWidth(line) && Pos.y < texty + 10) { hover = 0; } } else if (dialogmode == 1) { int texty = 63; for (int i = 0; i < 3; i++) { String line = conversation.Choices[i].Text; if (Pos.x >= textx && Pos.y >= texty && Pos.x < textx + fontText.GetWidth(line) && Pos.y < texty + 10) { hover = i; } texty += 11; } } return(base.OnMouseMove(Position)); }
public override void OnRender(RenderTarget target) { BurntimeClassic classic = app as BurntimeClassic; int city = classic.InfoCity; TextHelper txt = new TextHelper(app, "burn"); Location loc = classic.Game.World.Locations[city]; titleFont.DrawText(target, new Vector2(193, 7), txt[city], TextAlignment.Center, VerticalTextAlignment.Top); if (itemCount[0] != -1) { font.DrawText(target, new Vector2(188, 120), itemCount[0].ToString()); } if (itemCount[1] != -1) { font.DrawText(target, new Vector2(188, 160), itemCount[1].ToString()); } // render npc info font.DrawText(target, new Vector2(100, 33), txt[396], TextAlignment.Left, VerticalTextAlignment.Top); font.DrawText(target, new Vector2(100, 51), txt[397], TextAlignment.Left, VerticalTextAlignment.Top); font.DrawText(target, new Vector2(100, 69), txt[398], TextAlignment.Left, VerticalTextAlignment.Top); int max = System.Math.Max(font.GetWidth(txt[396]), font.GetWidth(txt[397])); max = System.Math.Max(font.GetWidth(txt[398]), max); RenderNPCLine(target, new Vector2(110 + max, 29), fighter, fighterImage); RenderNPCLine(target, new Vector2(110 + max, 47), technicians, technicianImage); RenderNPCLine(target, new Vector2(110 + max, 65), doctors, doctorImage); // render resources font.DrawText(target, new Vector2(137, 86), txt[399], TextAlignment.Left, VerticalTextAlignment.Top); font.DrawText(target, new Vector2(229, 86), txt[406], TextAlignment.Left, VerticalTextAlignment.Top); txt.AddArgument("|J", loc.GetFoodProductionValue()); txt.AddArgument("|D", loc.Source.Water); font.DrawText(target, new Vector2(270, 117), txt[421], TextAlignment.Left, VerticalTextAlignment.Top); font.DrawText(target, new Vector2(270, 152), txt[422], TextAlignment.Left, VerticalTextAlignment.Top); if (loc.Danger != null) { font.DrawText(target, new Vector2(251, 68), loc.Danger.InfoString, TextAlignment.Center, VerticalTextAlignment.Top); } txt.ClearArguments(); }
public override void OnRender(RenderTarget Target) { int y = -1; TextHelper txt = new TextHelper(app, "burn"); txt.AddArgument("|J", (app as BurntimeClassic).Game.World.Day); txt.AddArgument("|B", fighter); txt.AddArgument("|G", technician); txt.AddArgument("|H", doctor); txt.AddArgument("|C", maggots); txt.AddArgument("|D", rats); txt.AddArgument("|E", snakes); txt.AddArgument("|F", meat); txt.AddArgument("|A", locations); txt.AddArgument("|I", controlledCities); txt.AddArgument("|K", cities); for (int i = 0; i < 16; i++) { String str = txt[569 + i]; int x = Target.Width / 2 - font.GetWidth(str) / 2 - 10; font.DrawText(Target, new Vector2(x, y), str, TextAlignment.Left, VerticalTextAlignment.Top); y += 11; } }
public override void OnRender(RenderTarget target) { target.DrawSprite(Vector2.Zero, top); for (int i = 0; i < list.Count; i++) { int itemx = 0; int itemy = 4 + 11 * i; int textx = 34 - font.GetWidth(list[i].Text) / 2; int texty = itemy + 2; target.DrawSprite(new Vector2(itemx, itemy), middle); target.Layer++; GuiFont f = (hover == i) ? hoverFont : font; f.DrawText(target, new Vector2(textx, texty), list[i].Text, TextAlignment.Left, VerticalTextAlignment.Top); target.Layer--; } target.DrawSprite(new Vector2(0, top.Height + middle.Height * list.Count), bottom); }