private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { SoundEffectPlayer.Play("buttonok.wav"); UnityEngine.Object.DestroyObject(this.gameObject); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { SoundEffectPlayer.Play("buttonok.wav"); int currentSelectCharacterIndex = (int)m_UpgradeCharacterDt.id; if (m_UpgradeCharacterDt.att == UiSceneSelectGameCharacter.CharacterAttribute.AttributeA) { IGamerProfile.Instance.PayMoney(new IGamerProfile.PayMoneyData(IGamerProfile.PayMoneyItem.PayMoneyItem_LevelCharacter, IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelAToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].levelA), 0, PayMoneyCallback), this); } else if (m_UpgradeCharacterDt.att == UiSceneSelectGameCharacter.CharacterAttribute.AttributeB) { IGamerProfile.Instance.PayMoney(new IGamerProfile.PayMoneyData(IGamerProfile.PayMoneyItem.PayMoneyItem_LevelCharacter, IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelBToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].levelB), 0, PayMoneyCallback), this); } } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { SoundEffectPlayer.Play("buttonok.wav"); UnityEngine.Object.DestroyObject(this.gameObject); GuiExtendButtonGroup buttonGroup = currentCallui.GetComponent <GuiExtendButtonGroup>(); if (buttonGroup != null) { buttonGroup.IsWorkDo = true; } //放弃充值,直接返回 currentPayMoneyData.callbackFun(currentPayMoneyData, false); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { SoundEffectPlayer.Play("buttonok.wav"); IGameCenterEviroment.currentGameCenterEviroment.OpenPlayerPayMoney(rechargeId, RechargePayCallback); } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { UnityEngine.Object.DestroyObject(this.gameObject); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { Application.Quit(); } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { SoundEffectPlayer.Play("buttonok.wav"); UnityEngine.Object.DestroyObject(this.gameObject); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { SoundEffectPlayer.Play("buttonok.wav"); UiSceneUICamera.Instance.LoadUILevel(UiSceneGameLoading.LoadingType.Type_LoadingUIMap); } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { SoundEffectPlayer.Play("buttonok.wav"); UnityEngine.Object.DestroyObject(this.gameObject); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { SoundEffectPlayer.Play("buttonok.wav"); IGamerProfile.Instance.PayMoney(new IGamerProfile.PayMoneyData(IGamerProfile.PayMoneyItem.PayMoneyItem_LoginAward, IGamerProfile.gameBaseDefine.gameParameter.loginAward.paymoney, 0, PayMoneyCallback), this); } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { switch (ret) { case GuiExtendDialog.DialogFlag.Flag_Cancel: { SoundEffectPlayer.Play("buttonok.wav"); UnityEngine.Object.DestroyObject(this.gameObject); } break; case GuiExtendDialog.DialogFlag.Flag_Ok: { SoundEffectPlayer.Play("buttonok.wav"); int currentSelectCharacterIndex = IGamerProfile.Instance.gameEviroment.characterIndex; IGamerProfile.Instance.PayMoney(new IGamerProfile.PayMoneyData(IGamerProfile.PayMoneyItem.PayMoneyItem_LevelCharacter, IGamerProfile.gameCharacter.characterDataList[currentSelectCharacterIndex].LevelToMoney.GetValue( IGamerProfile.Instance.playerdata.characterData[currentSelectCharacterIndex].level), 0, PayMoneyCallback), this); } break; } }
private void OnDialogReback(int dialogid, GuiExtendDialog.DialogFlag ret) { UnityEngine.Object.DestroyObject(this.gameObject); }