Exemple #1
0
 public void OnUpdate(GuestCtrlImpatient ctrl)
 {
     ctrl.m_time -= Time.deltaTime;
     if (ctrl.m_time <= 0.0f)
     {
         ctrl.SetState <CtrlStateExit>();
     }
 }
Exemple #2
0
 public void OnAwake(GuestCtrlImpatient ctrl)
 {
     if (ctrl.m_unit.topUserId == -1)
     {
         ctrl.m_time = ctrl.m_waitTime;
     }
     else
     {
         ctrl.SetState <CtrlStateExit>();
     }
 }
Exemple #3
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 public void OnNearTarget(GuestCtrlImpatient ctrl)
 {
 }
Exemple #4
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 public void OnDestroyedAttractField(GuestCtrlImpatient ctrl)
 {
 }
Exemple #5
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 public void OnNearTarget(GuestCtrlImpatient ctrl)
 {
     ctrl.SetState <CtrlStateWait>();
 }
Exemple #6
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 public void OnHitBullet(GuestCtrlImpatient ctrl)
 {
 }
Exemple #7
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 public void OnAwake(GuestCtrlImpatient ctrl)
 {
 }
Exemple #8
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 public void OnUpdate(GuestCtrlImpatient ctrl)
 {
 }
Exemple #9
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 public void OnDestroyedAttractField(GuestCtrlImpatient ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
Exemple #10
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 public void OnNearTarget(GuestCtrlImpatient ctrl)
 {
     GameObject.Destroy(ctrl.gameObject);
 }
Exemple #11
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 public void OnAwake(GuestCtrlImpatient ctrl)
 {
     ctrl.SetNavTarget(ctrl.m_goOutDestination);
 }
Exemple #12
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 public void OnAwake(GuestCtrlImpatient ctrl)
 {
     // TODO
     ctrl.SetState <CtrlStateExit>();
 }
Exemple #13
0
 public void OnHitBullet(GuestCtrlImpatient ctrl)
 {
     ctrl.SetState <CtrlStateStay>();
 }