public void Build(GuessableWord word) { currentGuessableWord = word; Initialize(); SplitWords(); SplitGarbageValues(); BuildColumns(); }
// Use this for initialization void Start() { Initialize(); AllButtonsList.Clear(); WordsButtons.Clear(); canvasManager = GameObject.FindObjectOfType <CanvasManager>(); screenBuilder = GameObject.FindObjectOfType <ScreenBuilder>(); int randomIndex = Random.Range(0, Words.Length); print(Words.Length); print(randomIndex); currentWord = Words[randomIndex]; screenBuilder.Build(currentWord); }