void Update() { if (GuardMushroom.isDead) { GuardMushroom.rotAnglePerSecond = 0; GuardMushroom.MStat.MoveSpeed = 0; DeadTime += Time.deltaTime; GuardMushroom.CharacterisDead = true; if (DeadTime >= 1.6f) { GuardMushroom.OnDead(); return; } } }
void Update() { GuardMushroom.GoToPullPush(); GuardMushroom.GoToDestination(GuardMushroom.Player.position, GuardMushroom.BerserkerMoveSpeed, GuardMushroom.rotAnglePerSecond); if (GuardMushroom.GetDistanceFromPlayer() < 1f) { EffectofSbomb(transform.position); GuardMushroom.OnDead(); } if (GuardMushroom.SbombTimer > 6f) { EffectofSbomb(transform.position); GuardMushroom.OnDead(); } }