private void OnTriggerEnter2D(Collider2D collision)
    {
        //GuardMovement incapacitated = gameObject.GetComponent<GuardMovement>();
        GuardMovement incapacitated = gameObject.GetComponentInParent <GuardMovement>();

        if (collision.gameObject.tag == ("Player"))
        {
            incapacitated.GuardIncapacitated();
        }
    }
Exemple #2
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        //GuardMovement incapacitated = gameObject.GetComponent<GuardMovement>();
        GuardMovement incapacitated = gameObject.GetComponentInParent <GuardMovement>();

        if (collision.gameObject.tag == ("Player"))
        {
            rb.AddForce(transform.up * 1150);
//            Debug.Log("Guard Incapacitated");
            incapacitated.GuardIncapacitated();
        }
    }