private void FillGuard3(GuardManager manager) { Word.Bookmark bookmark = word.FindBookMark(guard3); Guard guard = manager.GetGuard3(); bookmark.Select(); FillGuard(guard, bookmark.Range); }
void Start() { m_agent = GetComponent <NavMeshAgent>(); m_detection = GetComponent <Detection>(); m_player = GameObject.FindGameObjectWithTag("Player"); m_guardManager = FindObjectOfType <GuardManager>(); m_agent.speed = m_patrolSpeed; }
void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); m_playerColorChange = m_player.GetComponent <ColorChange>(); m_guardManager = FindObjectOfType <GuardManager>(); m_state = State.Idle; m_scale = transform.localScale; }
//public AudioClip shootClip; //private AudioSource audioSource; private void Start() { //audioSource = GetComponent<AudioSource>(); anim = GetComponentInChildren <Animator>(); guardScript = GetComponent <Guard>(); guardManager = FindObjectOfType <GuardManager>(); line.enabled = false; }
void Start() { anim = GetComponentInChildren <Animator>(); guardScript = GetComponent <Guard>(); guardAttackScript = GetComponent <GuardAttack>(); agent = GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag("Player"); guardManager = GameObject.FindObjectOfType <GuardManager>(); }
private void FillGuards(int guardNumber = 1) { GuardManager manager = new GuardManager(curentDate); manager.SetGurdContinueDuty(guardNumber); manager.PlanGraphic(); FillGuard1(manager); FillGuard2(manager); FillGuard3(manager); }
public SquadManager(List <GuardStateBrainPBT> guards, SearchTrackManager.Factory searchTrackManagerFactory, GuardManager guardManager, List <SearchTrack> searchTracks) : this(guards, searchTrackManagerFactory, guardManager ) { _searchTracks = searchTracks; _currentSearchTrackIndex = 0; TakeNextSearchTrack(); SetupListeners(); }
// Use this for initialization public void SetupUpgrade(GameObject instance) { myInstance = instance; ui = GetComponent <UIManager> (); gm = GetComponent <GuardManager> (); GameObject canvas = ui.GetCoffreDuJour(); for (int i = 0; i < image.Length; i++) { ui.CreateInstance(image [i].gameObject, new Vector2(posImage [i].x, posImage [i].y), new Vector2(posImage [i].z, posImage [i].w), canvas); } AddUpgrade(buttonUpgrade, posButtonUpgrade, canvas); }
public void Init() { healthSystem = GetComponent <HealthSystem>(); battleSystem = GetComponent <BattleSystem>(); actionSystem = GetComponent <ActionSystem>(); moveSystem = GetComponent <MoveSystem>(); specManager = GetComponent <SpecManager>(); graphicManager = GetComponent <GraphicManager>(); guardManager = GetComponent <GuardManager>(); healthSystem.Init(); battleSystem.Init(); graphicManager.Init(); }
void SwitchMC() { if (Music.color == myColor) { GuardManager.doPlay(); PlayerPrefs.SetInt("Music", 1); SetWhiteMusic(); } else { GuardManager.stopPlay(); PlayerPrefs.SetInt("Music", 0); SetRedMusic(); } }
// Use this for initialization void Start() { Screen.orientation = ScreenOrientation.Landscape; boardScript = GetComponent <BoardManager>(); mainCamera = GetComponent <CameraManager>(); home = GetComponent <HomeManager>(); chest = GetComponent <ChestManager> (); time = GetComponent <TimeManager> (); wave = GetComponent <WaveManager> (); UI = GetComponent <UIManager>(); guard = GetComponent <GuardManager> (); sound = GetComponent <SoundManager> (); bar = GetComponent <BarManager> (); score = GetComponent <ScoreManager> (); InitGame(); }
public void Construct(GuardReportEnemyPresenceSignal guardReportEnemyPresenceSignal, GuardManager guardManager, GuardReachedRoomSignal guardReachedRoomSignal, NodeSearchedSignal nodeSearchedSignal, LevelLoadingManager levelLoadingManager, GuardReportDeadGuardSignal guardReportDeadGuardSignal ) { _guardReportEnemyPresenceSignal = guardReportEnemyPresenceSignal; _guardManager = guardManager; _guardReachedRoomSignal = guardReachedRoomSignal; _nodeSearchedSignal = nodeSearchedSignal; _levelLoadingManager = levelLoadingManager; _guardReportDeadGuardSignal = guardReportDeadGuardSignal; }
// Use this for initialization void Start() { if (!sGuard) { sGuard = this; DontDestroyOnLoad(this.gameObject); audio = GetComponent <AudioSource>(); audio.Stop(); if (PlayerPrefs.GetInt("Music", 1) == 1) { doPlay(); } } else { Destroy(this.gameObject); } }
// Use this for initialization void Start() { if (this.gameObject.GetComponent <SpriteRenderer> ().sortingOrder == 1) { alive = false; life = 0; } else { alive = true; } gameController = GameObject.Find("_GameManager"); gm = gameController.GetComponent <GuardManager> (); wm = gameController.GetComponent <WaveManager> (); life = gm.GetLifeGuard(); lifeSaved = life; tabEnemyBlock = new GameObject[lifeSaved + 1]; wave = wm.GetWave(); indiceTab = 0; }
public void SetupTime(int newFirstWave, int newcoeffDifficulty, bool readData) { if (readData) { firstWave = newFirstWave; coeffDifficulty = newcoeffDifficulty; } if (PlayerPrefs.HasKey("AncientTime")) { ancientTime = System.DateTime.Parse(PlayerPrefs.GetString("AncientTime")); firstGame = false; } else { ancientTime = System.DateTime.Now; firstGame = true; } gm = GetComponent <GuardManager> (); sm = GetComponent <SoundManager> (); }
//[Inject] //public void Construct( // SearchTrackManager.Factory searchTrackManagerFactory, // GuardManager guardManager //) //{ // _guardManager = guardManager; // _searchTrackManagerFactory = searchTrackManagerFactory; //} public SquadManager( List <GuardStateBrainPBT> guards, SearchTrackManager.Factory searchTrackManagerFactory, GuardManager guardManager ) { _guards = guards.Copy(); _searchTrackManagerFactory = searchTrackManagerFactory; _guardManager = guardManager; _guards.ForEach( (guard) => _guardManager.RegisterNonPatrolRouteGuard(guard) ); _drones = new List <SquadDroneBehaviour>(); _leftPhalanx = new List <SquadDroneBehaviour>(); _rightPhalanx = new List <SquadDroneBehaviour>(); _phalanxes = new List <SquadDroneBehaviour>[] { _leftPhalanx, _rightPhalanx }; _leader = guards.Pop().SquadLeaderBehaviour; _leader.gameObject.SetActive(true); _leader.Init(this); _allSquadMembers = new List <SquadMember>() { (SquadMember)_leader }; AddDrones( guards.Map((guard) => guard.SquadDroneBehaviour) ); SetupListeners(); }
// Use this for initialization public void SetupUI() { gm = GetComponent <GuardManager> (); wm = GetComponent <WaveManager> (); mainCanvas = new GameObject("Canvas"); CreateCanvas(mainCanvas, "UI"); instanceMenu = new GameObject[buttonTab.Length + 2]; instanceVolume = new Slider[sliderVolume.Length]; volume = new float[2]; if (PlayerPrefs.HasKey("VolumeMusic")) { volume[0] = PlayerPrefs.GetFloat("VolumeMusic"); volume[1] = PlayerPrefs.GetFloat("VolumeEffect"); } else { volume[0] = 0.5f; volume[1] = 0.5f; } textNbGuard = "Nombres de gardes : " + gm.GetNbGuardsActive() + "/" + gm.GetNbGuards(); textLifeGuard = "Vie des gardes : " + gm.GetLifeGuard(); AddButton(buttonTab, posButtonTab, new Vector2(0, 0), mainCanvas); instanceBar = new Image[bar.Length]; AddImage(bar, posBar, mainCanvas); TextMenu("Score", new Vector2(0.7f, 1f), new Vector2(0.3f, 0.9f), myCanvas.gameObject, new Color(1f, 1f, 0f, 1f)); mainCanvas = new GameObject("EventSystem"); mainCanvas.AddComponent <EventSystem> (); mainCanvas.AddComponent <StandaloneInputModule> (); mainCanvas.transform.SetParent(myCanvas.transform); for (int i = 0; i < buttonTab.Length; ++i) { CreateMenu(buttonTab[i].name, new Color(0f, 0f, 0f, 0.5f), new Color(0.5f, 0.5f, 0.5f, 1f), buttonMenu, posButtonMenu, i); } CreateMenu("Coffre du jour", new Color(0f, 0f, 0f, 0.5f), new Color(0.5f, 0.5f, 0.5f, 1f), buttonChest, posButtonChest, buttonTab.Length); CreateMenu("Création des potions", new Color(0f, 0f, 0f, 0.5f), new Color(0.5f, 0.5f, 0.5f, 1f), buttonPotion, posButtonPotion, buttonTab.Length + 1); }
// Use this for initialization void Start() { info = GetComponent <InfoManager>(); guards = FindObjectsOfType <GuardDetection>(); lights = FindObjectsOfType <LightPlayer>(); allNodes = FindObjectsOfType <Node>(); sound = GetComponent <SoundManager>(); miniMapManager.realStart(); foreach (Node n in allNodes) { n.realStart(); } foreach (GuardDetection guard in guards) { OptimalTraversal optimal = guard.GetComponent <OptimalTraversal>(); optimal.realStart(); } headGuard = GetComponent <GuardManager>(); info.realStart(); headGuard.realStart(); }
void onDestroy() { sGuard = null; }
public void RemoveGuard() { GuardManager manager = FindObjectOfType <GuardManager>(); manager.RemoveGuardFromList(gameObject); }
// Use this for initialization void Start() { info = GetComponent<InfoManager>(); guards = FindObjectsOfType<GuardDetection>(); lights = FindObjectsOfType<LightPlayer>(); allNodes = FindObjectsOfType<Node>(); sound = GetComponent<SoundManager>(); miniMapManager.realStart(); foreach (Node n in allNodes) { n.realStart(); } foreach (GuardDetection guard in guards) { OptimalTraversal optimal = guard.GetComponent<OptimalTraversal>(); optimal.realStart(); } headGuard = GetComponent<GuardManager>(); info.realStart(); headGuard.realStart(); }
void Start() { m_guardManager = FindObjectOfType <GuardManager>(); }