public static void VehicleCommand(GtaPlayer player, VehicleModelType model) { player.SendClientMessage(Color.GreenYellow, "You have spawned a {0}", model); Console.WriteLine("Spawning a {0} {2} for {1}", model, player, (int)model); GtaVehicle vehicle = GtaVehicle.Create(model, player.Position + new Vector3(0, 0, 0.5f), player.Rotation.Z, -1, -1); player.PutInVehicle(vehicle); }
public override void OnSpawned(PlayerEventArgs e) { helperTextdraw.Hide(this); var position = SpawnPositionsHelper.Positions[Id]; CreatedVehicle = GtaVehicle.Create(464, position.Position, position.Angle, -1, -1); PutInVehicle(CreatedVehicle); SetWorldBounds(200.0f, -300.0f, 200.0f, -200.0f); base.OnSpawned(e); }
public void Start(GameMode gameMode) { var test = GtaVehicle.Create(400, Vector3.Zero, 0, 0, 0); int a, b, c, d, e, f, g; Native.GetVehicleParamsEx(test.Id, out a, out b, out c, out d, out e, out f, out g); Console.WriteLine("The default parameters of GetVehicleParamsEx are: ({0}, {1}, {2}, {3}, {4}, {5}, {6})", a, b, c, d, e, f, g); Native.GetVehicleParamsCarDoors(test.Id, out a, out b, out c, out d); Console.WriteLine("The default parameters of GetVehicleParamsCarDoors are: ({0}, {1}, {2}, {3})", a, b, c, d); Native.GetVehicleParamsCarWindows(test.Id, out a, out b, out c, out d); Console.WriteLine("The default parameters of GetVehicleParamsCarWindows are: ({0}, {1}, {2}, {3})", a, b, c, d); }
public void Start(GameMode gameMode) { GtaVehicle veh = GtaVehicle.Create(VehicleModelType.Burrito, new Vector3(5), 0, -1, -1, -1, true); Console.WriteLine("Vehiclesize of {1}: {0}", veh.ModelInfo[VehicleModelInfoType.Size], veh.ModelInfo.Name); }