public static void VehicleCommand(GtaPlayer player, VehicleModelType model) { player.SendClientMessage(Color.GreenYellow, "You have spawned a {0}", model); Console.WriteLine("Spawning a {0} {2} for {1}", model, player, (int)model); GtaVehicle vehicle = GtaVehicle.Create(model, player.Position + new Vector3(0, 0, 0.5f), player.Rotation.Z, -1, -1); player.PutInVehicle(vehicle); }
public static void PutCommand(GtaPlayer player, int vehicleid, int seat = 0) { GtaVehicle v = GtaVehicle.Find(vehicleid); if (v == null) { player.SendClientMessage(Color.Red, "This vehicle does not exist!"); return; } player.PutInVehicle(v, seat); }
public static void VehicleCommand(GtaPlayer player, VehicleModelType model) { player.SendClientMessage(Color.GreenYellow, "You have spawned a {0}", model); Console.WriteLine("Spawning a {0} {2} for {1}", model, player, (int) model); GtaVehicle vehicle = GtaVehicle.Create(model, player.Position + new Vector3(0, 0, 0.5f), player.Rotation.Z, -1, -1); player.PutInVehicle(vehicle); }