// Use this for initialization protected override void Start() { _Processor = new OffscreenProcessor(); m_Texture = gameObject.GetComponent <GstCustomTexture>(); material = gameObject.GetComponent <MeshRenderer> ().material; // Check to make sure we have an instance. if (m_Texture == null) { DestroyImmediate(this); } m_Texture.Initialize(); // pipeline = "filesrc location=\""+VideoPath+"\" ! decodebin ! videoconvert ! video/x-raw,format=I420 ! appsink name=videoSink sync=true"; // pipeline = "filesrc location=~/Documents/Projects/BeyondAR/Equirectangular_projection_SW.jpg ! jpegdec ! videoconvert ! imagefreeze ! videoconvert ! imagefreeze ! videoconvert ! video/x-raw,format=I420 ! appsink name=videoSink sync=true"; // pipeline = "videotestsrc ! videoconvert ! video/x-raw,width=3280,height=2048,format=I420 ! appsink name=videoSink sync=true"; m_Texture.SetPipeline(_GetPipeline()); m_Texture.Play(); if (Debugger != null) { Debugger.AddDebugElement(new DebugCameraCaptureElement(m_Texture)); } m_Texture.OnFrameGrabbed += OnFrameGrabbed; _Processor.ShaderName = "Image/I420ToRGB"; Debug.Log("Starting Base"); base.Start(); }
public void Init(RobotInfo ifo) { GStreamerCore.Ref(); m_Texture = TargetNode.AddComponent <GstCustomTexture> (); m_Texture.Initialize(); FileName = ifo.URL; _Processor = new OffscreenProcessor(); _Processor.ShaderName = "Image/I420ToRGB"; _needProcessing = false; string path = Application.dataPath + "/" + FileName; m_Texture.SetPipeline("filesrc location=\"" + path + "\" ! qtdemux name=demux " + "demux.video_0 ! queue ! avdec_h264 ! videoconvert ! video/x-raw,format=I420 ! appsink name=videoSink " + "demux.audio_0 ! queue ! decodebin ! audioconvert ! volume volume=5 ! appsink name=audioSink"); m_Texture.OnFrameGrabbed += OnFrameGrabbed; m_Texture.Play(); GameObject audioObj = new GameObject("AudioObject_" + TargetNode.name); audioObj.transform.parent = TargetNode.transform; audioObj.transform.position = Vector3.zero; AudioObject = audioObj.AddComponent <AudioSource> (); AudioObject.loop = true; _player = audioObj.AddComponent <GstAudioPlayer> (); _player.Player = m_Texture.Player.AudioWrapper; _player.TargetSrc = AudioObject; }
void OnEnable() { CameraPorts cameraports = CameraPanel.Load(); List <int> portSettings = new List <int>(); portSettings.Add(cameraports.camera1); portSettings.Add(cameraports.camera2); portSettings.Add(cameraports.camera3); portSettings.Add(cameraports.camera4); portSettings.Add(cameraports.idMiniROV); //Debug.Log("El id está en la posicion: "+portSettings.Count); GameObject parent = GameObject.Find("CameraManager"); for (int i = 0; i < parent.transform.childCount; i++) { if (this.gameObject.name == ("VideoStream" + (i + 1))) { port = portSettings[i].ToString(); int mjpegCamera = portSettings[portSettings.Count - 1]; if (i == mjpegCamera) { pipeline = "udpsrc port=" + port + " ! application/x-rtp,encoding-name=JPEG,payload=26 ! rtpjpegdepay ! jpegdec ! appsink name=videoSink"; } else { pipeline = "udpsrc port=" + port + " ! application/x-rtp ! rtph264depay ! avdec_h264 ! videoconvert ! appsink name=videoSink"; } } } m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); //pipeline = "udpsrc port="+port+" ! application/x-rtp,encoding-name=H264,payload=96 ! rtph264depay ! h264parse ! avdec_h264 ! videoconvert ! appsink name=videoSink"; m_Texture.SetPipeline(pipeline); // pipeline+" ! video/x-raw,format=I420 ! videoconvert ! appsink name=videoSink" //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); m_Texture.Player.CreateStream(); //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img = new GstImageInfo(); _img.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); BlittedImage = new Texture2D(1, 1); BlittedImage.filterMode = FilterMode.Bilinear; BlittedImage.anisoLevel = 0; BlittedImage.wrapMode = TextureWrapMode.Clamp; if (TargetMaterial != null) { TargetMaterial.mainTexture = BlittedImage; } }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent<GstCustomTexture>(); // Check to make sure we have an instance. if (m_Texture == null) { DestroyImmediate(this); } m_Texture.Initialize (); m_Texture.SetPipeline (Pipeline); m_Texture.Play (); }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent <GstCustomTexture>(); // Check to make sure we have an instance. if (m_Texture == null) { DestroyImmediate(this); } m_Texture.Initialize(); m_Texture.SetPipeline(Pipeline); m_Texture.Play(); }
// Use this for initialization void Start() { GStreamerCore.Ref(); _Processor = new OffscreenProcessor(); _Processor.ShaderName = "Image/I420ToRGB"; _needProcessing = false; _texture = gameObject.AddComponent <GstCustomTexture> (); _texture.Initialize(); string path = Application.dataPath + "/" + FileName; _texture.SetPipeline("filesrc location=\"" + path + "\" ! qtdemux name=demux demux.video_0 ! avdec_h264 ! videorate ! videoconvert ! video/x-raw,format=I420,framerate=30/1 "); _texture.OnFrameGrabbed += _OnFrameGrabbed; _texture.Play(); }
// Use this for initialization private void OnEnable() { GameObject parent = GameObject.Find("CameraManager");; for (int i = 0; i < parent.transform.childCount; i++) { if (this.gameObject.name == ("VideoStream" + (i + 1))) { port = this.GetComponentInParent <CameraManager>().GetPorts()[i]; } } m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); //pipeline = "udpsrc port="+port+" ! application/x-rtp,encoding-name=H264,payload=96 ! rtph264depay ! h264parse ! avdec_h264 ! videoconvert ! appsink name=videoSink"; pipeline = "udpsrc port=" + port + " ! application/x-rtp ! rtph264depay ! avdec_h264 ! videoconvert ! appsink name=videoSink"; m_Texture.SetPipeline(pipeline); // pipeline+" ! video/x-raw,format=I420 ! videoconvert ! appsink name=videoSink" //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); m_Texture.Player.CreateStream(); //StartCoroutine(Dalay()); System.Threading.Thread.Sleep(100); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img = new GstImageInfo(); _img.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); BlittedImage = new Texture2D(1, 1); BlittedImage.filterMode = FilterMode.Bilinear; BlittedImage.anisoLevel = 0; BlittedImage.wrapMode = TextureWrapMode.Clamp; if (TargetMaterial != null) { TargetMaterial.mainTexture = BlittedImage; } }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); m_Texture.SetPipeline(pipeline + " ! video/x-raw,format=I420 ! videoconvert ! appsink name=videoSink"); m_Texture.Player.CreateStream(); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img = new GstImageInfo(); _img.Create(3840, 2160, GstImageInfo.EPixelFormat.EPixel_R8G8B8); BlittedImage = new Texture2D(7680, 2160); BlittedImage.filterMode = FilterMode.Bilinear; BlittedImage.anisoLevel = 0; BlittedImage.wrapMode = TextureWrapMode.Clamp; if (TargetMaterial != null) { TargetMaterial.mainTexture = BlittedImage; } }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); m_Texture.SetPipeline(pipeline); m_Texture.Player.CreateStream(); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img = new GstImageInfo(); _img.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); BlittedImage = new Texture2D(1, 1); BlittedImage.filterMode = FilterMode.Bilinear; BlittedImage.anisoLevel = 0; BlittedImage.wrapMode = TextureWrapMode.Clamp; if (TargetMaterial != null) { TargetMaterial.mainTexture = BlittedImage; } }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); string pipeline = "udpsrc port=" + Port.ToString() + " ! application/x-rtp, encoding-name=H264, payload=96 ! rtph264depay ! h264parse ! avdec_h264"; m_Texture.SetPipeline(pipeline + " ! video/x-raw,format=I420 ! videoconvert ! appsink name=videoSink"); m_Texture.Player.CreateStream(); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img_left = new GstImageInfo(); _img_left.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); _img_right = new GstImageInfo(); _img_right.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); blittedImageLeft = new Texture2D(1, 1); blittedImageLeft.filterMode = FilterMode.Bilinear; blittedImageLeft.anisoLevel = 0; blittedImageLeft.wrapMode = TextureWrapMode.Clamp; blittedImageRight = new Texture2D(1, 1); blittedImageRight.filterMode = FilterMode.Bilinear; blittedImageRight.anisoLevel = 0; blittedImageRight.wrapMode = TextureWrapMode.Clamp; if (leftUIImage != null) { leftUIImage.texture = blittedImageLeft; } if (rightUIImage != null) { rightUIImage.texture = blittedImageRight; } }
// Use this for initialization void Start() { m_Texture = gameObject.GetComponent <GstCustomTexture>(); m_Texture.Initialize(); m_Texture.SetPipeline(pipeline + " ! video/x-raw,format=I420 ! videoconvert ! appsink name=videoSink"); m_Texture.Player.CreateStream(); m_Texture.Player.Play(); m_Texture.OnFrameBlitted += OnFrameBlitted; _img_left = new GstImageInfo(); _img_left.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); _img_right = new GstImageInfo(); _img_right.Create(1, 1, GstImageInfo.EPixelFormat.EPixel_R8G8B8); blittedImageLeft = new Texture2D(1, 1); blittedImageLeft.filterMode = FilterMode.Bilinear; blittedImageLeft.anisoLevel = 0; blittedImageLeft.wrapMode = TextureWrapMode.Clamp; blittedImageRight = new Texture2D(1, 1); blittedImageRight.filterMode = FilterMode.Bilinear; blittedImageRight.anisoLevel = 0; blittedImageRight.wrapMode = TextureWrapMode.Clamp; if (leftUIImage != null) { leftUIImage.material.mainTexture = blittedImageLeft; leftUIImage.rectTransform.sizeDelta = new Vector2(frameWidth, frameHeight); } if (rightUIImage != null) { rightUIImage.material.mainTexture = blittedImageRight; rightUIImage.rectTransform.sizeDelta = new Vector2(frameWidth, frameHeight); } }
// Use this for initialization protected override void Start() { _Processor = new OffscreenProcessor(); m_Texture = gameObject.GetComponent <GstCustomTexture>(); //material=gameObject.GetComponent<MeshRenderer> ().material; // Check to make sure we have an instance. if (m_Texture == null) { DestroyImmediate(this); } m_Texture.Initialize(); if (Debugger != null) { Debugger.AddDebugElement(new DebugCameraCaptureElement(m_Texture)); } m_Texture.OnFrameGrabbed += OnFrameGrabbed; _Processor.ShaderName = "Image/I420ToRGB"; Debug.Log("Starting Base"); base.Start(); }