// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     enemy = animator.GetComponent <GruzMother>();
 }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     player = GameObject.FindGameObjectWithTag("Player").transform;
     boss   = animator.GetComponent <GruzMother>();
 }