// Use this for initialization
 void Start()
 {
     growingSTATUS         = GrowingSTATUS.empty;
     waterLevel            = gameObject.GetComponent <waterLevel>();
     waterLevel.isPlanting = true;   //鎖定種植後加水才會增加水量
     hp = eggplant.hp;               //獲得VegetableDetail_Static裡面pumpkin的生命值
     countMatureTime();
 }
    // Update is called once per frame
    void Update()
    {
        if (isPlanting)        //種植之後才會計算距離當階段成熟前的剩餘秒數
        {
            remainingSeconds_toString = matureTime.Subtract(DateTime.Now).Duration().ToString();
            plantingTime_toString     = plantingTime.ToString();         //把種植當下時間列出來
            matureTime_toString       = matureTime.ToString();

            hp += waterLevel.water - water;             //每秒增加的水量加上目前的hp值
            hp -= Time.deltaTime / eggplant.hpPerS;     //每秒扣一部份的hp
        }

        if (hp <= 0)      //判定血量<=0,執行死亡
        {
            changeStatus              = true;
            growingSTATUS             = GrowingSTATUS.Growing_Die;
            isPlanting                = false;
            remainingSeconds_toString = "已死亡!";
        }

        water = waterLevel.water;
        //判斷當前狀態,並執行要做的事情
        switch (growingSTATUS)
        {
        case GrowingSTATUS.empty:
            if (water >= 3)
            {
                isPlanting = true;
                if (DateTime.Compare(DateTime.Now, matureTime) > 0)                     //若現在時間超過當階段成熟時間,改變stutas至下一個階段
                {
                    growingSTATUS = GrowingSTATUS.Growing_01;
                    countMatureTime();
                    changeStatus = true;                            //允許改變status
                }
            }
            break;

        case GrowingSTATUS.Growing_01:
            if (changeStatus)                           //如果允許改變stutas,執行PumpkinGrowing_01 ();,並不允許改變stutas
            {
                EggplantGrowing_01();
                changeStatus = false;
            }
            if (DateTime.Compare(DateTime.Now, matureTime) > 0)                 //若現在時間超過當階段成熟時間,改變stutas至下一個階段
            {
                growingSTATUS = GrowingSTATUS.Growing_02;
                countMatureTime();
                changeStatus = true;
            }
            break;

        case GrowingSTATUS.Growing_02:
            if (changeStatus)
            {
                EggplantGrowing_02();
                changeStatus = false;
            }
            if (DateTime.Compare(DateTime.Now, matureTime) > 0)                 //現在時間超過成熟時間
            {
                growingSTATUS = GrowingSTATUS.Growing_03;
                countMatureTime();
                changeStatus = true;
            }
            break;

        case GrowingSTATUS.Growing_03:
            if (changeStatus)
            {
                EggplantGrowing_03();
                changeStatus = false;
            }
            if (DateTime.Compare(DateTime.Now, matureTime) > 0)                 //現在時間超過成熟時間
            {
                growingSTATUS = GrowingSTATUS.Growing_04;
                countMatureTime();
                changeStatus = true;
            }
            break;

        case GrowingSTATUS.Growing_04:
            if (changeStatus)
            {
                EggplantGrowing_04();
                changeStatus = false;
            }
            if (DateTime.Compare(DateTime.Now, matureTime) > 0)                 //現在時間超過成熟時間
            {
                remainingSeconds_toString = "已成熟!";
            }
            break;

        case GrowingSTATUS.Growing_Die:
            if (changeStatus)
            {
                EggplantGrowing_die();
                changeStatus = false;
            }
            break;
        }
    }