public void ShouldUpdateTeamStatsAfterMatch() { var groupStats = new GroupStats(1, A.Team.Repeat(4), isNeutralGround: false, hasReturnRound: false); var result = A.MatchResult.ForTeams(groupStats.Teams.ElementAt(0), groupStats.Teams.ElementAt(2)).WithScore(0, 1).Build(); groupStats.TryApplyResult(result); Assert.That(groupStats.TeamStats[2].Played, Is.EqualTo(1)); }
public void ShouldNotApplyMatchResultMeantForOtherGroup() { var groupStats = new GroupStats(1, A.Team.Repeat(4), isNeutralGround: false, hasReturnRound: false); var result = A.MatchResult.ForTeams(A.Team.Build(), groupStats.Teams.ElementAt(2)).WithScore(0, 1).Build(); bool hasAppliedResult = groupStats.TryApplyResult(result); Assert.That(hasAppliedResult, Is.False); }
private void PlayAllFixtures(GroupStats groupStats, IEnumerable<Fixture> fixtures) { foreach (var fixture in fixtures) { groupStats.TryApplyResult(A.MatchResult.ForFixture(fixture).WithScore(1, 0).Build()); } }