// Update is called once per frame void LateUpdate() { switch (moveState) { case GroupMoveState.start: moveState = GroupMoveState.moving; break; case GroupMoveState.finish: moveState = GroupMoveState.idle; break; default: break; } }
public void FinishMove() { moveState = GroupMoveState.finish; }
public void StartMove() { moveState = GroupMoveState.start; }