private void Awake() { EventTriggerListener.Get(homeButton.gameObject).onClick = OnClickHomeBtn; GroundView.SetGridPos(homeButton, 8, 12); CreateList(); }
private void CreateNodeMarker(HexNodeMarker marker, int index) { HexNodeMarkerUI nodeMarker = prefabMarker; if (marker.nodeType > HexNodeType.NONE) { nodeMarker = Instantiate <HexNodeMarkerUI>(prefabMarker); nodeMarker.transform.SetParent(prefabMarker.transform.parent, false); } Vector2 pos = markerPoss[index]; GroundView.SetGridPos(nodeMarker.transform, (int)pos.x, (int)pos.y); nodeMarker.InitData(marker); }
private void Awake() { prefabQuest.gameObject.SetActive(false); GroundView.SetGridPos(homeBtn, 8, 12); GroundView.SetGridPos(newButton, 5, 6); EventTriggerListener.Get(homeBtn.gameObject).onClick = OnClickHomeBtn; prefabQuestNew.onValueChanged.AddListener(OnSelectNewHander); listSliderUtil.SetHorizontalSlid(ListHorizontalSliderHander); CustomModel.Instance.updateNodeEvent = OnNodeUpdate; EventTriggerListener.Get(newButton.gameObject).onClick = OnNewButtonClick; InitQuestList(); CreateCustomList(); }
private void Start() { GroundView.SetGridPos(customBtn, 8, 1); }