Exemple #1
0
    private void Start()
    {
        if (SelectableMesh == null)
        {
            SelectableMesh = new Mesh();
        }
        if (_SelectableMeshBorder == null)
        {
            _SelectableMeshBorder = new BorderPointSet[0];
        }

        Border        = GetComponent <BorderRenderer>();
        Border.Points = SelectableMeshBorder;

        AlphaShaderID = Shader.PropertyToID("_Alpha");

        if (_GroundMaterialSource != null)
        {
            GroundMaterial = new Material(_GroundMaterialSource);
        }

        if (GroundAlpha != LastGroundAlpha && GroundMaterial != null)
        {
            GroundMaterial.SetFloat(AlphaShaderID, GroundAlpha);
            LastGroundAlpha = GroundAlpha;
        }

#if UNITY_EDITOR
        SceneView.RepaintAll();
#endif
    }
Exemple #2
0
 void Update()
 {
     // We have to detect changes this way instead of using properties because
     // we want to be able to animate the alpha value with a Unity animator.
     if (GroundAlpha != LastGroundAlpha && GroundMaterial != null)
     {
         GroundMaterial.SetFloat(AlphaShaderID, GroundAlpha);
         LastGroundAlpha = GroundAlpha;
     }
 }