///<summary>
    /// CheckedPlayer
    /// 目前只用于修改Ui
    ///</summary>
    public void CheckedPlayer()
    {
        if (Player1Speed == 0)   //玩家回合
        {
            Notetext.text = "你的回合";
            IfPlayer      = true;
            if (IfFirst != true)
            {
                GameControoler._instance.SetCardUi(false);
                TestMananger._instance.VisableCard();
            }
            else
            {
                IfFirst = false;
            }
        }

        for (int g = 0; g < Agis.Length; g++)           //敌人回合
        {
            if (Agis[g] == 0)
            {
                Notetext.text = "敌方回合";
                IfPlayer      = false;
            }
        }

        if (BackgroundSpeed == 0)      //背景回合
        {
            //场景
            GroundLib d = GroundScr._instance.groundLib;
            double [] s = d.ReckonRule3();
            Debug.Log("来自收脚本的信息:背景回合取得的数组第一位为 " + s[0]);
            if (s[0] != 0)
            {
                //进入结算的方法
                PulicObjScr._instance.GroundRule3(s);
            }
        }
        if (HelperSpeed == 0)  //帮手回合
        {
            Notetext.text = "帮手回合";
        }
    }