// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         if (interactedObject)
         {
             LockOnObject.Invoke(interactedObject);
             GroundController groundController = interactedObject.GetComponent <GroundController>();
             if (groundController)
             {
                 groundController.Interact();
             }
             PumpController pumpController = interactedObject.GetComponent <PumpController>();
             if (pumpController)
             {
                 pumpController.Interact();
             }
         }
     }
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         gameMenu.SetActive(!gameMenu.activeSelf);
     }
 }