//=================================== // Animation //=================================== /// <summary> /// Set a character's emote /// </summary> /// <param name="chara"></param> /// <param name="emoteid"></param> /// <param name="duration"></param> public void CharSetEmote(GroundChar chara, int emoteid, int duration) { if (chara != null) { chara.StartEmote(DataManager.Instance.GetEmote(emoteid), duration); } }
//=================================== // Animation //=================================== /// <summary> /// Set a character's emote /// </summary> /// <param name="chara"></param> /// <param name="emoteid"></param> /// <param name="cycles"></param> public void CharSetEmote(GroundChar chara, int emoteid, int cycles) { if (chara != null) { EmoteData emote = DataManager.Instance.GetEmote(emoteid); chara.StartEmote(new Emote(emote.Anim, emote.LocHeight, cycles)); } }